vkd3d: Implement NULL vertex buffer views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-15 13:17:58 +02:00 committed by Alexandre Julliard
parent 2482af566d
commit 9bbd520e89
3 changed files with 25 additions and 29 deletions

View File

@ -4186,17 +4186,19 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList1(iface);
const struct vkd3d_null_resources *null_resources;
struct vkd3d_gpu_va_allocator *gpu_va_allocator;
VkDeviceSize offsets[ARRAY_SIZE(list->strides)];
const struct vkd3d_vk_device_procs *vk_procs;
VkBuffer buffers[ARRAY_SIZE(list->strides)];
unsigned int i, first, count, stride;
struct d3d12_resource *resource;
bool invalidate = false;
unsigned int i, stride;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
vk_procs = &list->device->vk_procs;
null_resources = &list->device->null_resources;
gpu_va_allocator = &list->device->gpu_va_allocator;
if (start_slot >= ARRAY_SIZE(list->strides) || view_count > ARRAY_SIZE(list->strides) - start_slot)
@ -4205,25 +4207,19 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
return;
}
count = 0;
first = start_slot;
for (i = 0; i < view_count; ++i)
{
if (views[i].BufferLocation)
{
resource = vkd3d_gpu_va_allocator_dereference(gpu_va_allocator, views[i].BufferLocation);
buffers[count] = resource->u.vk_buffer;
offsets[count] = views[i].BufferLocation - resource->gpu_address;
buffers[i] = resource->u.vk_buffer;
offsets[i] = views[i].BufferLocation - resource->gpu_address;
stride = views[i].StrideInBytes;
++count;
}
else
{
if (count)
VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets));
count = 0;
first = start_slot + i + 1;
buffers[i] = null_resources->vk_buffer;
offsets[i] = 0;
stride = 0;
}
@ -4231,8 +4227,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
list->strides[start_slot + i] = stride;
}
if (count)
VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets));
if (view_count)
VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, start_slot, view_count, buffers, offsets));
if (invalidate)
d3d12_command_list_invalidate_current_pipeline(list);

View File

@ -18,7 +18,7 @@
#include "vkd3d_private.h"
#define VKD3D_NULL_CBV_BUFFER_SIZE 4
#define VKD3D_NULL_BUFFER_SIZE 16
#define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
@ -2005,9 +2005,9 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
else
{
/* NULL descriptor */
buffer_info->buffer = device->null_resources.vk_uniform_buffer;
buffer_info->buffer = device->null_resources.vk_buffer;
buffer_info->offset = 0;
buffer_info->range = VKD3D_NULL_CBV_BUFFER_SIZE;
buffer_info->range = VKD3D_NULL_BUFFER_SIZE;
}
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_CBV;
@ -3235,7 +3235,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
}
/* fill CBV buffer */
VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_uniform_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
/* transition 2D SRV image */
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
@ -3322,7 +3322,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
/* CBV */
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = VKD3D_NULL_CBV_BUFFER_SIZE;
resource_desc.Width = VKD3D_NULL_BUFFER_SIZE;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
@ -3333,10 +3333,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, &null_resources->vk_uniform_buffer)))
&resource_desc, &null_resources->vk_buffer)))
goto fail;
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_uniform_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_uniform_buffer_memory)))
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory)))
goto fail;
/* 2D SRV */
@ -3360,10 +3360,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
goto fail;
/* set Vulkan object names */
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL CBV buffer");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL CBV memory");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL buffer");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL memory");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory,
@ -3382,8 +3382,8 @@ void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources,
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_uniform_buffer, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_uniform_buffer_memory, NULL));
VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_buffer, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_buffer_memory, NULL));
VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL));

View File

@ -960,8 +960,8 @@ struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12Co
/* NULL resources */
struct vkd3d_null_resources
{
VkBuffer vk_uniform_buffer;
VkDeviceMemory vk_uniform_buffer_memory;
VkBuffer vk_buffer;
VkDeviceMemory vk_buffer_memory;
VkImage vk_2d_image;
VkDeviceMemory vk_2d_image_memory;