From 992dfb1a551e4e716261adce474b669cf1d9d764 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 21 Feb 2019 12:32:52 +0100 Subject: [PATCH] tests: Add more tessellation tests. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- tests/d3d12.c | 255 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 251 insertions(+), 4 deletions(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 4e420009..7e74fbfe 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -21974,7 +21974,62 @@ static void test_nop_tessellation_shaders(void) 0x00000000, 0x0001caa6, 0x00219e46, 0x00000002, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; - static const D3D12_SHADER_BYTECODE *hull_shaders[] = {&hs_cb, &hs}; + static const DWORD hs_index_range_code[] = + { +#if 0 + float4 tess_factor; + + struct data + { + float4 position : SV_Position; + }; + + struct patch_constant_data + { + float edges[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + void patch_constant(InputPatch input, out patch_constant_data output) + { + output.edges[0] = tess_factor.x; + output.edges[1] = 1.0f; + output.edges[2] = 1.0f; + output.inside = tess_factor.y; + } + + [domain("tri")] + [outputcontrolpoints(3)] + [partitioning("integer")] + [outputtopology("triangle_cw")] + [patchconstantfunc("patch_constant")] + data hs_main(InputPatch input, uint i : SV_OutputControlPointID) + { + return input[i]; + } +#endif + 0x43425844, 0xf9d52cfc, 0xb299036a, 0x66bf56b7, 0x6161e921, 0x00000001, 0x00000244, 0x00000004, + 0x00000030, 0x00000064, 0x00000098, 0x0000012c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f, + 0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, + 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000008c, + 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x0000000d, 0x00000003, 0x00000000, 0x00000e01, + 0x00000068, 0x00000001, 0x0000000d, 0x00000003, 0x00000001, 0x00000e01, 0x00000068, 0x00000002, + 0x0000000d, 0x00000003, 0x00000002, 0x00000e01, 0x00000076, 0x00000000, 0x0000000e, 0x00000003, + 0x00000003, 0x00000e01, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, + 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, 0x00000110, 0x00030050, 0x00000044, 0x01000071, + 0x01001893, 0x01001894, 0x01001095, 0x01000896, 0x01001897, 0x0100086a, 0x04000059, 0x00208e46, + 0x00000000, 0x00000001, 0x01000073, 0x04000067, 0x00102012, 0x00000000, 0x00000011, 0x06000036, + 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, + 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000001, 0x00000012, 0x04000067, + 0x00102012, 0x00000002, 0x00000013, 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000001, + 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00d02012, 0x00000001, + 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, 0x01000073, 0x04000067, 0x00102012, + 0x00000003, 0x00000014, 0x06000036, 0x00102012, 0x00000003, 0x0020801a, 0x00000000, 0x00000000, + 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE hs_index_range = {hs_index_range_code, sizeof(hs_index_range_code)}; + static const D3D12_SHADER_BYTECODE *hull_shaders[] = {&hs_cb, &hs, &hs_index_range}; memset(&desc, 0, sizeof(desc)); desc.no_root_signature = true; @@ -22362,7 +22417,7 @@ static void test_quad_tessellation(void) pso_desc.StreamOutput.RasterizedStream = 0; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; - vb = create_upload_buffer(context.device, sizeof(quad), quad); + vb = create_upload_buffer(device, sizeof(quad), quad); vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); vbv.StrideInBytes = sizeof(*quad); @@ -22388,7 +22443,7 @@ static void test_quad_tessellation(void) constant.inside_tess_factors[i] = 1.0f; pso_desc.HS = hs_quad_ccw; - hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); @@ -22427,7 +22482,7 @@ static void test_quad_tessellation(void) ID3D12PipelineState_Release(context.pipeline_state); pso_desc.HS = hs_quad_cw; - hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, &IID_ID3D12PipelineState, (void **)&context.pipeline_state); ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); @@ -22518,6 +22573,197 @@ static void test_quad_tessellation(void) destroy_test_context(&context); } +static void test_tessellation_dcl_index_range(void) +{ + static const DWORD vs_code[] = + { +#if 0 + void main(float4 in_position : POSITION, out float4 out_position : SV_POSITION) + { + out_position = in_position; + } +#endif + 0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040, + 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, + 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)}; +#if 0 + struct point_data + { + float4 position : SV_POSITION; + }; + + struct patch_constant_data + { + float edges[4] : SV_TessFactor; + float inside[2] : SV_InsideTessFactor; + }; + + patch_constant_data patch_constant(InputPatch input) + { + patch_constant_data output; + + output.edges[0] = 1.0f; + output.edges[1] = 1.0f; + output.edges[2] = 1.0f; + output.edges[3] = 1.0f; + output.inside[0] = 1.0f; + output.inside[1] = 1.0f; + + return output; + } + + [domain("quad")] + [outputcontrolpoints(4)] + [outputtopology("triangle_cw")] + [partitioning("integer")] + [patchconstantfunc("patch_constant")] + point_data hs_main(InputPatch input, + uint i : SV_OutputControlPointID) + { + return input[i]; + } + + [domain("quad")] + point_data ds_main(patch_constant_data input, + float2 tess_coord : SV_DomainLocation, + const OutputPatch patch) + { + point_data output; + + float4 a = lerp(patch[0].position, patch[1].position, tess_coord.x); + float4 b = lerp(patch[2].position, patch[3].position, tess_coord.x); + output.position = lerp(a, b, tess_coord.y); + + return output; + } +#endif + static const DWORD hs_code[] = + { + 0x43425844, 0x0a619042, 0x424471f9, 0x9f0f4ff1, 0x065efacc, 0x00000001, 0x0000029c, 0x00000004, + 0x00000030, 0x00000064, 0x00000098, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, + 0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, + 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x47534350, 0x000000bc, + 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000, 0x00000e01, + 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098, 0x00000002, + 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b, 0x00000003, + 0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004, 0x00000e01, + 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653, 0x46737365, + 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072, 0x58454853, + 0x00000138, 0x00030050, 0x0000004e, 0x01000071, 0x01002093, 0x01002094, 0x01001895, 0x01000896, + 0x01001897, 0x0100086a, 0x01000073, 0x02000099, 0x00000004, 0x0200005f, 0x00017000, 0x04000067, + 0x00102012, 0x00000000, 0x0000000b, 0x04000067, 0x00102012, 0x00000001, 0x0000000c, 0x04000067, + 0x00102012, 0x00000002, 0x0000000d, 0x04000067, 0x00102012, 0x00000003, 0x0000000e, 0x02000068, + 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000004, 0x04000036, 0x00100012, 0x00000000, + 0x0001700a, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, + 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012, 0x00000004, + 0x0000000f, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x02000068, 0x00000001, 0x0400005b, + 0x00102012, 0x00000004, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, + 0x00d02012, 0x00000004, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)}; + static const DWORD ds_code[] = + { + 0x43425844, 0xeb6b7631, 0x07f5469e, 0xed0cbf4a, 0x7158b3a6, 0x00000001, 0x00000284, 0x00000004, + 0x00000030, 0x00000064, 0x00000128, 0x0000015c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x5449534f, + 0x004e4f49, 0x47534350, 0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, + 0x00000003, 0x00000000, 0x00000001, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, + 0x00000001, 0x00000098, 0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000001, 0x00000098, + 0x00000003, 0x0000000b, 0x00000003, 0x00000003, 0x00000001, 0x000000a6, 0x00000000, 0x0000000c, + 0x00000003, 0x00000004, 0x00000001, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, + 0x00000001, 0x545f5653, 0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, + 0x6f746361, 0xabab0072, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, + 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x58454853, + 0x00000120, 0x00040050, 0x00000048, 0x01002093, 0x01001895, 0x0100086a, 0x0200005f, 0x0001c032, + 0x0400005f, 0x002190f2, 0x00000004, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, + 0x02000068, 0x00000002, 0x0a000000, 0x001000f2, 0x00000000, 0x80219e46, 0x00000041, 0x00000002, + 0x00000000, 0x00219e46, 0x00000003, 0x00000000, 0x09000032, 0x001000f2, 0x00000000, 0x0001c006, + 0x00100e46, 0x00000000, 0x00219e46, 0x00000002, 0x00000000, 0x0a000000, 0x001000f2, 0x00000001, + 0x80219e46, 0x00000041, 0x00000000, 0x00000000, 0x00219e46, 0x00000001, 0x00000000, 0x09000032, + 0x001000f2, 0x00000001, 0x0001c006, 0x00100e46, 0x00000001, 0x00219e46, 0x00000000, 0x00000000, + 0x08000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x80100e46, 0x00000041, 0x00000001, + 0x08000032, 0x001020f2, 0x00000000, 0x0001c556, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, + 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)}; + static const struct vec4 quad[] = + { + {-1.0f, -1.0f, 0.0f, 1.0f}, + {-1.0f, 1.0f, 0.0f, 1.0f}, + { 1.0f, -1.0f, 0.0f, 1.0f}, + { 1.0f, 1.0f, 0.0f, 1.0f}, + }; + static const D3D12_INPUT_ELEMENT_DESC layout_desc[] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, + }; + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12GraphicsCommandList *command_list; + D3D12_INPUT_LAYOUT_DESC input_layout; + struct test_context_desc desc; + D3D12_VERTEX_BUFFER_VIEW vbv; + struct test_context context; + ID3D12CommandQueue *queue; + ID3D12Device *device; + ID3D12Resource *vb; + HRESULT hr; + + memset(&desc, 0, sizeof(desc)); + desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT; + desc.no_pipeline = true; + if (!init_test_context(&context, &desc)) + return; + device = context.device; + command_list = context.list; + queue = context.queue; + + input_layout.pInputElementDescs = layout_desc; + input_layout.NumElements = ARRAY_SIZE(layout_desc); + + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, NULL, &input_layout); + pso_desc.VS = vs; + pso_desc.HS = hs; + pso_desc.DS = ds; + pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr); + + vb = create_upload_buffer(device, sizeof(quad), quad); + + vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb); + vbv.StrideInBytes = sizeof(*quad); + vbv.SizeInBytes = sizeof(quad); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0); + + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); + + ID3D12Resource_Release(vb); + destroy_test_context(&context); +} + static void test_render_a8(void) { static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f}; @@ -24864,6 +25110,7 @@ START_TEST(d3d12) run_test(test_layered_rendering); run_test(test_nop_tessellation_shaders); run_test(test_quad_tessellation); + run_test(test_tessellation_dcl_index_range); run_test(test_render_a8); run_test(test_cpu_descriptors_lifetime); run_test(test_clip_distance);