tests: Remove some todo/is_bug()s for RADV.
Some tests are now passing. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -10802,7 +10802,6 @@ static void test_shader_instructions(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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bug_if(tests[i].is_mesa_bug && is_mesa_device(context.device))
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check_sub_resource_vec4(context.render_target, 0, queue, command_list, &tests[i].output.f, 2);
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reset_command_list(command_list, context.allocator);
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@ -15633,8 +15632,6 @@ static void test_multisample_array_texture(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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/* Unsure why these tests are failing. Sample position differences perhaps? */
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todo_if(is_radv_device(context.device) && (i == 1 || i == 2 || i == 3 || i == 5 || i == 6 || i == 7))
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check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 1);
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reset_command_list(command_list, context.allocator);
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@ -41278,13 +41275,6 @@ static void test_bindless_bufinfo(bool use_dxil)
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if (!init_compute_test_context(&context))
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return;
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if (is_radv_device(context.device))
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{
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skip("Bindless bufinfo is known to fail on RADV for time being and may lock up the system. Skipping.\n");
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destroy_test_context(&context);
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return;
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}
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if (use_dxil && !context_supports_dxil(&context))
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{
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destroy_test_context(&context);
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