vkd3d: Do not store counter address in descriptor.
Unnecessary because the UAV counter buffer is a host memory allocation anyway in case of host-only descriptor heaps, so we will not read from uncached memory. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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0cc374e0f8
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@ -3503,9 +3503,9 @@ static void d3d12_desc_copy_single(struct d3d12_desc *dst, struct d3d12_desc *sr
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{
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if (dst->heap->uav_counters.host_ptr)
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{
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VkDeviceAddress *counter_addresses = dst->heap->uav_counters.host_ptr;
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counter_addresses[dst->heap_offset] = src->counter_address;
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dst->counter_address = src->counter_address;
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const VkDeviceAddress *src_vas = src->heap->uav_counters.host_ptr;
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VkDeviceAddress *dst_vas = dst->heap->uav_counters.host_ptr;
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dst_vas[dst->heap_offset] = src_vas[src->heap_offset];
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}
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else
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{
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@ -3597,7 +3597,6 @@ void d3d12_desc_copy_range(struct d3d12_desc *dst, struct d3d12_desc *src,
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{
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dst[i].metadata = src[i].metadata;
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dst[i].info = src[i].info;
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dst[i].counter_address = src[i].counter_address;
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}
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if (copy_count)
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@ -4630,7 +4629,6 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_
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VkDeviceAddress *counter_addresses = descriptor->heap->uav_counters.host_ptr;
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uint32_t descriptor_index = d3d12_desc_heap_offset(descriptor);
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counter_addresses[descriptor_index] = uav_counter_address;
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descriptor->counter_address = uav_counter_address;
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}
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else
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{
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@ -661,7 +661,6 @@ struct d3d12_desc
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VkDescriptorBufferInfo buffer;
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struct vkd3d_view *view;
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} info;
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VkDeviceAddress counter_address;
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};
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static inline struct d3d12_desc *d3d12_desc_from_cpu_handle(D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle)
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