common: Move time query to common header.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2022-02-02 13:37:01 +01:00
parent c8b143c0bd
commit 93928424a9
2 changed files with 22 additions and 20 deletions

View File

@ -30,6 +30,8 @@
#ifdef _MSC_VER
#include <intrin.h>
#else
#include <time.h>
#endif
#ifndef ARRAY_SIZE
@ -290,4 +292,21 @@ static inline void *void_ptr_offset(void *ptr, size_t offset)
#define VKD3D_THREAD_LOCAL __thread
#endif
static inline uint64_t vkd3d_get_current_time_ns(void)
{
#ifdef _WIN32
LARGE_INTEGER li, lf;
uint64_t whole, part;
QueryPerformanceCounter(&li);
QueryPerformanceFrequency(&lf);
whole = (li.QuadPart / lf.QuadPart) * 1000000000;
part = ((li.QuadPart % lf.QuadPart) * 1000000000) / lf.QuadPart;
return whole + part;
#else
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
return ts.tv_sec * 1000000000ll + ts.tv_nsec;
#endif
}
#endif /* __VKD3D_COMMON_H */

View File

@ -21,7 +21,7 @@
#include "vkd3d_windows.h"
#include "vkd3d_spinlock.h"
#include <stdint.h>
#include "vkd3d_common.h"
#ifdef VKD3D_ENABLE_PROFILING
@ -37,23 +37,6 @@ bool vkd3d_uses_profiling(void);
unsigned int vkd3d_profiling_register_region(const char *name, spinlock_t *lock, uint32_t *latch);
void vkd3d_profiling_notify_work(unsigned int index, uint64_t start_ticks, uint64_t end_ticks, unsigned int iteration_count);
static inline uint64_t vkd3d_profiling_get_tick_count(void)
{
#ifdef _WIN32
LARGE_INTEGER li, lf;
uint64_t whole, part;
QueryPerformanceCounter(&li);
QueryPerformanceFrequency(&lf);
whole = (li.QuadPart / lf.QuadPart) * 1000000000;
part = ((li.QuadPart % lf.QuadPart) * 1000000000) / lf.QuadPart;
return whole + part;
#else
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
return ts.tv_sec * 1000000000ll + ts.tv_nsec;
#endif
}
#define VKD3D_REGION_DECL(name) \
static uint32_t _vkd3d_region_latch_##name; \
static spinlock_t _vkd3d_region_lock_##name; \
@ -65,12 +48,12 @@ static inline uint64_t vkd3d_profiling_get_tick_count(void)
do { \
if (!(_vkd3d_region_index_##name = vkd3d_atomic_uint32_load_explicit(&_vkd3d_region_latch_##name, vkd3d_memory_order_acquire))) \
_vkd3d_region_index_##name = vkd3d_profiling_register_region(#name, &_vkd3d_region_lock_##name, &_vkd3d_region_latch_##name); \
_vkd3d_region_begin_tick_##name = vkd3d_profiling_get_tick_count(); \
_vkd3d_region_begin_tick_##name = vkd3d_get_current_time_ns(); \
} while(0)
#define VKD3D_REGION_END_ITERATIONS(name, iter) \
do { \
_vkd3d_region_end_tick_##name = vkd3d_profiling_get_tick_count(); \
_vkd3d_region_end_tick_##name = vkd3d_get_current_time_ns(); \
vkd3d_profiling_notify_work(_vkd3d_region_index_##name, _vkd3d_region_begin_tick_##name, _vkd3d_region_end_tick_##name, iter); \
} while(0)