From 9197625fbf9a851852c04bb7f1894a53594df1ee Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Thu, 8 Jul 2021 13:53:54 +0200 Subject: [PATCH] meta: Update CHANGELOG for 2.4. Signed-off-by: Hans-Kristian Arntzen --- CHANGELOG.md | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index b5cfd260..ec7ceeae 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,52 @@ # Change Log +## 2.4 + +This is a release which focuses on performance and bug-fixes. + +### Performance + +- Improve swapchain latency and frame pacing by up to one frame. +- Optimize lookup of format info. +- Avoid potential pipeline compilation stutter in certain scenarios. +- Rewrite how we handle image layouts for color and depth-stencil targets. + Allows us to remove a lot of dumb + barriers giving significant GPU-bound performance improvements. + ~15%-20% GPU bound uplift in Horizon Zero Dawn, + ~10% in Death Stranding, + and 5%-10% improvements in many other titles. + +### Features + +- Enable support for sparse 3D textures (tiled resources tier 3). + +### Bug fixes and workarounds + +- Various bug fixes in DXIL. +- Fix weird bug where sun would pop through walls in RE: Village. +- Workaround game bug in Cyberpunk 2077 where certain locales would render a black screen. +- Fix various bugs (in benchmark and in vkd3d-proton) allowing GravityMark to run. +- Improve robustness against certain app bugs related to NULL descriptors. +- Fix bug with constant FP64 vector handling in DXBC. +- Fix bug where Cyberpunk 2077 inventory screen could spuriously hang GPU on RADV. +- Add workaround for Necromunda: Hired Gun where character models would render random garbage on RADV. +- Fix bug in Necromunda: Hired Gun causing random screen flicker. +- Fix windowed mode tracking when leaving fullscreen. Fix Alt-Tab handling in Horizon Zero Dawn. +- Temporary workaround for SRV ResourceMinLODClamp. Fix black ground rendering in DIRT 5. + The overbright HDR rendering in DIRT 5 sadly persists however :( +- Implement fallback maximum swapchain latency correctly. + +### Development features + +Various features which are useful for developers were added to aid debugging. + +- Descriptor QA can instrument shaders in runtime for GPU-assisted validation. + Performance is good enough (> 40 FPS) that games are actually playable in this mode. + See README for details. +- Allow forcing off CONCURRENT queue, and using EXCLUSIVE queue. + Not valid, but can be useful as a speed hack on Polaris when `single_queue` is not an option + and for testing driver behavior differences. + ## 2.3.1 This is a minor bugfix release to address some issues solved shortly after the last release.