vkd3d: Reject D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-04-17 17:26:41 +02:00 committed by Alexandre Julliard
parent a00ae0025f
commit 8df50592f6
2 changed files with 7 additions and 0 deletions

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@ -1547,6 +1547,7 @@ typedef enum D3D12_COMMAND_QUEUE_PRIORITY
{
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
} D3D12_COMMAND_QUEUE_PRIORITY;
typedef enum D3D12_COMMAND_QUEUE_FLAGS

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@ -5301,6 +5301,12 @@ static HRESULT d3d12_command_queue_init(struct d3d12_command_queue *queue,
if (!(queue->vkd3d_queue = d3d12_device_get_vkd3d_queue(device, desc->Type)))
return E_NOTIMPL;
if (desc->Priority == D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME)
{
FIXME("Global realtime priority is not implemented.\n");
return E_NOTIMPL;
}
if (desc->Priority)
FIXME("Ignoring priority %#x.\n", desc->Priority);
if (desc->Flags)