vkd3d-shader: Trace the shader in vkd3d_shader_scan_dxbc().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-07-28 14:22:33 +04:30 committed by Alexandre Julliard
parent cd69865b69
commit 8de5546082
1 changed files with 3 additions and 3 deletions

View File

@ -295,9 +295,6 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_shader_dump_shader(parser.shader_version.type, &compile_info->source);
if (TRACE_ON())
vkd3d_shader_trace(parser.data);
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
&parser.shader_desc, compile_info, &scan_info)))
{
@ -589,6 +586,9 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
if (ret < 0)
return ret;
if (TRACE_ON())
vkd3d_shader_trace(parser.data);
memset(scan_info, 0, sizeof(*scan_info));
memset(&context, 0, sizeof(context));