vkd3d: Force non-invariant position for Serious Sam 4.

Signed-off-by: Denis Barkar <dbarkar@nvidia.com>
This commit is contained in:
Denis Barkar 2022-04-01 16:01:18 +03:00 committed by Hans-Kristian Arntzen
parent 2ed513b99a
commit 8dda6df729
1 changed files with 3 additions and 0 deletions

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@ -504,6 +504,9 @@ static const struct vkd3d_instance_application_meta application_override[] = {
{ VKD3D_STRING_COMPARE_EXACT, "eldenring.exe",
VKD3D_CONFIG_FLAG_MEMORY_ALLOCATOR_SKIP_CLEAR | VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_IGNORE_MISMATCH_DRIVER |
VKD3D_CONFIG_FLAG_RECYCLE_COMMAND_POOLS, 0 },
/* Serious Sam 4 (257420).
* Invariant workarounds cause graphical glitches when rendering foliage on NV. */
{ VKD3D_STRING_COMPARE_EXACT, "Sam4.exe", VKD3D_CONFIG_FLAG_FORCE_NO_INVARIANT_POSITION, 0 },
{ VKD3D_STRING_COMPARE_NEVER, NULL, 0, 0 }
};