vkd3d: Factor out d3d12_resource_init().

In preparation for placed resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-12 15:19:53 +02:00 committed by Alexandre Julliard
parent 3dd8683ec5
commit 8ce0d2e72e
1 changed files with 38 additions and 15 deletions

View File

@ -893,7 +893,7 @@ HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc)
return S_OK;
}
static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value)
@ -941,6 +941,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
WARN("Ignoring optimized clear value.\n");
resource->gpu_address = 0;
resource->vk_memory = VK_NULL_HANDLE;
resource->flags = 0;
if (FAILED(hr = d3d12_resource_validate_desc(&resource->desc)))
@ -959,12 +960,6 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
d3d12_resource_destroy(resource, device);
return E_OUTOFMEMORY;
}
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, resource->u.vk_buffer,
heap_properties, heap_flags, &resource->vk_memory)))
{
d3d12_resource_destroy(resource, device);
return hr;
}
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
@ -975,12 +970,6 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
resource->flags |= VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags)))
return hr;
if (FAILED(hr = vkd3d_allocate_image_memory(device, resource->u.vk_image,
heap_properties, heap_flags, &resource->vk_memory)))
{
d3d12_resource_destroy(resource, device);
return hr;
}
break;
default:
@ -1001,7 +990,7 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
return S_OK;
}
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
static HRESULT d3d12_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
@ -1012,13 +1001,47 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_committed_resource_init(object, device, heap_properties, heap_flags,
if (FAILED(hr = d3d12_resource_init(object, device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value)))
{
vkd3d_free(object);
return hr;
}
*resource = object;
return hr;
}
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
{
struct d3d12_resource *object;
HRESULT hr;
if (FAILED(hr = d3d12_resource_create(device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value, &object)))
return hr;
if (d3d12_resource_is_buffer(object))
{
hr = vkd3d_allocate_buffer_memory(device, object->u.vk_buffer,
heap_properties, heap_flags, &object->vk_memory);
}
else
{
hr = vkd3d_allocate_image_memory(device, object->u.vk_image,
heap_properties, heap_flags, &object->vk_memory);
}
if (FAILED(hr))
{
d3d12_resource_Release(&object->ID3D12Resource_iface);
return hr;
}
TRACE("Created committed resource %p.\n", object);
*resource = object;