tests: Remove todo from 64-bit predicate test.

This is supported properly now as long as the device supports
buffer_device_address.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-11-26 16:23:05 +01:00 committed by Hans-Kristian Arntzen
parent 2ec68af1d5
commit 8c0958824a
1 changed files with 2 additions and 2 deletions

View File

@ -37533,7 +37533,7 @@ static void test_conditional_rendering(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
/* 64-bit conditional 0x100000000 - fails due to Vulkan 32-bit values. */
/* 64-bit conditional 0x100000000 */
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
prepare_instanced_draw(&context);
ID3D12GraphicsCommandList_SetPredication(command_list, conditions,
@ -37545,7 +37545,7 @@ static void test_conditional_rendering(void)
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
todo check_readback_data_uint(&rb, NULL, 0xffffffff, 0);
check_readback_data_uint(&rb, NULL, 0xffffffff, 0);
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,