tests: Remove todo from 64-bit predicate test.
This is supported properly now as long as the device supports buffer_device_address. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -37533,7 +37533,7 @@ static void test_conditional_rendering(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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/* 64-bit conditional 0x100000000 - fails due to Vulkan 32-bit values. */
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/* 64-bit conditional 0x100000000 */
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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prepare_instanced_draw(&context);
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ID3D12GraphicsCommandList_SetPredication(command_list, conditions,
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@ -37545,7 +37545,7 @@ static void test_conditional_rendering(void)
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
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todo check_readback_data_uint(&rb, NULL, 0xffffffff, 0);
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check_readback_data_uint(&rb, NULL, 0xffffffff, 0);
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release_resource_readback(&rb);
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reset_command_list(command_list, context.allocator);
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transition_resource_state(command_list, context.render_target,
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