diff --git a/tests/d3d12.c b/tests/d3d12.c index a0185951..7b004073 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -3512,6 +3512,74 @@ static void test_draw_indexed_instanced(void) destroy_test_context(&context); } +static void test_draw_no_descriptor_bindings(void) +{ + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + D3D12_DESCRIPTOR_RANGE descriptor_range[2]; + ID3D12GraphicsCommandList *command_list; + D3D12_ROOT_PARAMETER root_parameters[2]; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + HRESULT hr; + + memset(&desc, 0, sizeof(desc)); + desc.no_root_signature = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + descriptor_range[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; + descriptor_range[0].NumDescriptors = 2; + descriptor_range[0].BaseShaderRegister = 0; + descriptor_range[0].RegisterSpace = 0; + descriptor_range[0].OffsetInDescriptorsFromTableStart = 1; + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range[0]; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; + + descriptor_range[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + descriptor_range[1].NumDescriptors = 1; + descriptor_range[1].BaseShaderRegister = 0; + descriptor_range[1].RegisterSpace = 0; + descriptor_range[1].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[1].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_range[1]; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + + root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters); + root_signature_desc.pParameters = root_parameters; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; + hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature); + ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); + + context.pipeline_state = create_pipeline_state(context.device, + context.root_signature, context.render_target_desc.Format, NULL, NULL, NULL); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0); + + destroy_test_context(&context); +} + static void test_multiple_render_targets(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -18053,6 +18121,7 @@ START_TEST(d3d12) run_test(test_clear_unordered_access_view); run_test(test_draw_instanced); run_test(test_draw_indexed_instanced); + run_test(test_draw_no_descriptor_bindings); run_test(test_multiple_render_targets); run_test(test_append_aligned_element); run_test(test_gpu_virtual_address);