diff --git a/tests/d3d12.c b/tests/d3d12.c index de824adf..106a1e1a 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -99,6 +99,18 @@ static HRESULT create_root_signature_(unsigned int line, ID3D12Device *device, } #endif +static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size) +{ + D3D12_SHADER_BYTECODE shader_bytecode = { code, size }; + return shader_bytecode; +} + +#if _WIN32 +# define SHADER_BYTECODE(dxbc, spirv) ((void)spirv, shader_bytecode(dxbc, sizeof(dxbc))) +#else +# define SHADER_BYTECODE(dxbc, spirv) ((void)dxbc, shader_bytecode(spirv, sizeof(spirv))) +#endif + static ID3D12Device *create_device(void) { ID3D12Device *device; @@ -708,6 +720,94 @@ static void test_create_root_signature(void) ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); } +static void test_create_pipeline_state(void) +{ + D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc; + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + ID3D12RootSignature *root_signature; + ID3D12PipelineState *pipeline_state; + ID3D12Device *device, *tmp_device; + ULONG refcount; + HRESULT hr; + + static const DWORD dxbc_code[] = + { +#if 0 + [numthreads(1, 1, 1)] + void main() { } +#endif + 0x43425844, 0x1acc3ad0, 0x71c7b057, 0xc72c4306, 0xf432cb57, 0x00000001, 0x00000074, 0x00000003, + 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000020, 0x00050050, 0x00000008, 0x0100086a, + 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x0100003e, + }; + static const DWORD spv_code[] = + { +#if 0 + #version 450 core + void main() { } +#endif + 0x07230203, 0x00010000, 0x00080001, 0x00003ee8, 0x00000000, 0x00020011, 0x00000001, 0x0006000b, + 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001, + 0x0005000f, 0x00000005, 0x0000161f, 0x6e69616d, 0x00000000, 0x00060010, 0x0000161f, 0x00000011, + 0x00000001, 0x00000001, 0x00000001, 0x00020013, 0x00000008, 0x00030021, 0x00000502, 0x00000008, + 0x00050036, 0x00000008, 0x0000161f, 0x00000000, 0x00000502, 0x000200f8, 0x00003ee7, 0x000100fd, + 0x00010038, + }; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + root_signature_desc.NumParameters = 0; + root_signature_desc.pParameters = NULL; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; + hr = create_root_signature(device, &root_signature_desc, &root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr); + + refcount = get_refcount(device); + ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount); + + memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc)); + pipeline_state_desc.pRootSignature = root_signature; + pipeline_state_desc.CS = SHADER_BYTECODE(dxbc_code, spv_code); + pipeline_state_desc.NodeMask = 0; + pipeline_state_desc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; + + hr = ID3D12Device_CreateComputePipelineState(device, &pipeline_state_desc, + &IID_ID3D12PipelineState, (void **)&pipeline_state); + ok(SUCCEEDED(hr), "CreateComputePipelineState failed, hr %#x.\n", hr); + + refcount = get_refcount(root_signature); + ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount); + + refcount = get_refcount(device); + ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); + hr = ID3D12PipelineState_GetDevice(pipeline_state, &IID_ID3D12Device, (void **)&tmp_device); + ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr); + refcount = get_refcount(device); + ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount); + refcount = ID3D12Device_Release(tmp_device); + ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount); + + check_interface(pipeline_state, &IID_ID3D12Object, TRUE); + check_interface(pipeline_state, &IID_ID3D12DeviceChild, TRUE); + check_interface(pipeline_state, &IID_ID3D12Pageable, TRUE); + check_interface(pipeline_state, &IID_ID3D12PipelineState, TRUE); + + refcount = ID3D12PipelineState_Release(pipeline_state); + ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount); + refcount = ID3D12RootSignature_Release(root_signature); + ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount); + + refcount = ID3D12Device_Release(device); + ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount); +} + START_TEST(d3d12) { ID3D12Debug *debug; @@ -727,4 +827,5 @@ START_TEST(d3d12) test_create_committed_resource(); test_create_descriptor_heap(); test_create_root_signature(); + test_create_pipeline_state(); }