vkd3d-shader: Use SPIR-V built-ins for hull shader inputs.

I missed this case before because apps don't seem to use SV_Position
for hull shader inputs. vkd3d_siv_from_sysval() needs to be restored
for hull shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-03-05 18:17:01 +01:00 committed by Alexandre Julliard
parent 67a160683d
commit 7fc98ade64
1 changed files with 17 additions and 0 deletions

View File

@ -129,6 +129,20 @@ static const void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
return NULL;
}
static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_sysval_semantic sysval)
{
switch (sysval)
{
case VKD3D_SV_NONE:
return VKD3D_SIV_NONE;
case VKD3D_SV_POSITION:
return VKD3D_SIV_POSITION;
default:
FIXME("Unhandled sysval %#x.\n", sysval);
return VKD3D_SIV_NONE;
}
}
#define VKD3D_SPIRV_VERSION 0x00010000
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 1
@ -3590,6 +3604,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
return 0;
}
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !sysval && signature_element->sysval_semantic)
sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic);
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);