meta: Implement meta for swapchain pipelines.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2020-10-01 16:14:17 +02:00
parent 071e39d6e6
commit 7f7bffcef9
2 changed files with 286 additions and 0 deletions

View File

@ -616,6 +616,95 @@ void vkd3d_copy_image_ops_cleanup(struct vkd3d_copy_image_ops *meta_copy_image_o
vkd3d_free(meta_copy_image_ops->pipelines);
}
static VkResult vkd3d_meta_create_swapchain_render_pass(struct d3d12_device *device,
const struct vkd3d_swapchain_pipeline_key *key, VkRenderPass *render_pass)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkRenderPassCreateInfo render_pass_info;
VkAttachmentDescription attachment_desc;
VkAttachmentReference attachment_ref;
VkSubpassDescription subpass_desc;
VkSubpassDependency subpass_dep;
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
render_pass_info.pNext = NULL;
render_pass_info.flags = 0;
render_pass_info.attachmentCount = 1;
render_pass_info.pAttachments = &attachment_desc;
render_pass_info.subpassCount = 1;
render_pass_info.pSubpasses = &subpass_desc;
render_pass_info.dependencyCount = 1;
render_pass_info.pDependencies = &subpass_dep;
attachment_desc.loadOp = key->load_op;
attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment_desc.format = key->format;
attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT;
attachment_desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment_desc.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
attachment_desc.flags = 0;
attachment_ref.attachment = 0;
attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
memset(&subpass_desc, 0, sizeof(subpass_desc));
subpass_desc.colorAttachmentCount = 1;
subpass_desc.pColorAttachments = &attachment_ref;
subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass_dep.srcSubpass = VK_SUBPASS_EXTERNAL;
subpass_dep.dstSubpass = 0;
subpass_dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
subpass_dep.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
subpass_dep.srcAccessMask = 0;
subpass_dep.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
subpass_dep.dependencyFlags = 0;
return VK_CALL(vkCreateRenderPass(device->vk_device, &render_pass_info, NULL, render_pass));
}
static HRESULT vkd3d_meta_create_swapchain_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_swapchain_pipeline_key *key, struct vkd3d_swapchain_pipeline *pipeline)
{
const struct vkd3d_vk_device_procs *vk_procs = &meta_ops->device->vk_procs;
struct vkd3d_swapchain_ops *meta_swapchain_ops = &meta_ops->swapchain;
VkPipelineColorBlendAttachmentState blend_att;
VkPipelineColorBlendStateCreateInfo cb_state;
VkResult vr;
if ((vr = vkd3d_meta_create_swapchain_render_pass(meta_ops->device, key, &pipeline->vk_render_pass)))
{
ERR("Failed to create render pass, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
memset(&cb_state, 0, sizeof(cb_state));
memset(&blend_att, 0, sizeof(blend_att));
cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_state.attachmentCount = 1;
cb_state.pAttachments = &blend_att;
blend_att.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT;
if ((vr = vkd3d_meta_create_graphics_pipeline(meta_ops,
meta_swapchain_ops->vk_pipeline_layouts[key->filter], pipeline->vk_render_pass,
meta_swapchain_ops->vk_vs_module, meta_swapchain_ops->vk_fs_module, 1,
NULL, &cb_state,
NULL, &pipeline->vk_pipeline)) < 0)
{
VK_CALL(vkDestroyRenderPass(meta_ops->device->vk_device, pipeline->vk_render_pass, NULL));
return hresult_from_vk_result(vr);
}
pipeline->key = *key;
return S_OK;
}
static HRESULT vkd3d_meta_create_copy_image_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_copy_image_pipeline_key *key, struct vkd3d_copy_image_pipeline *pipeline)
{
@ -832,6 +921,151 @@ static void vkd3d_meta_ops_common_cleanup(struct vkd3d_meta_ops_common *meta_ops
VK_CALL(vkDestroyShaderModule(device->vk_device, meta_ops_common->vk_module_fullscreen_gs, NULL));
}
HRESULT vkd3d_swapchain_ops_init(struct vkd3d_swapchain_ops *meta_swapchain_ops, struct d3d12_device *device)
{
VkDescriptorSetLayoutBinding set_binding;
unsigned int i;
VkResult vr;
int rc;
memset(meta_swapchain_ops, 0, sizeof(*meta_swapchain_ops));
if ((rc = pthread_mutex_init(&meta_swapchain_ops->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
return hresult_from_errno(rc);
}
set_binding.binding = 0;
set_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
set_binding.descriptorCount = 1;
set_binding.stageFlags = VK_SHADER_STAGE_ALL; /* Could be compute or graphics, so just use ALL. */
for (i = 0; i < 2; i++)
{
if ((vr = vkd3d_meta_create_sampler(device, (VkFilter)i, &meta_swapchain_ops->vk_samplers[i])))
{
ERR("Failed to create sampler, vr, %d.\n", vr);
goto fail;
}
set_binding.pImmutableSamplers = &meta_swapchain_ops->vk_samplers[i];
if ((vr = vkd3d_meta_create_descriptor_set_layout(device, 1, &set_binding,
&meta_swapchain_ops->vk_set_layouts[i])) < 0)
{
ERR("Failed to create descriptor set layout, vr %d.\n", vr);
goto fail;
}
if ((vr = vkd3d_meta_create_pipeline_layout(device, 1, &meta_swapchain_ops->vk_set_layouts[i],
0, NULL, &meta_swapchain_ops->vk_pipeline_layouts[i])))
{
ERR("Failed to create pipeline layout, vr %d.\n", vr);
goto fail;
}
}
if ((vr = vkd3d_meta_create_shader_module(device, SPIRV_CODE(vs_swapchain_fullscreen), &meta_swapchain_ops->vk_vs_module)) < 0)
{
ERR("Failed to create shader modules, vr %d.\n", vr);
goto fail;
}
if ((vr = vkd3d_meta_create_shader_module(device, SPIRV_CODE(fs_swapchain_fullscreen), &meta_swapchain_ops->vk_fs_module)) < 0)
{
ERR("Failed to create shader modules, vr %d.\n", vr);
goto fail;
}
return S_OK;
fail:
vkd3d_swapchain_ops_cleanup(meta_swapchain_ops, device);
return hresult_from_vk_result(vr);
}
void vkd3d_swapchain_ops_cleanup(struct vkd3d_swapchain_ops *meta_swapchain_ops, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
size_t i;
for (i = 0; i < meta_swapchain_ops->pipeline_count; i++)
{
struct vkd3d_swapchain_pipeline *pipeline = &meta_swapchain_ops->pipelines[i];
VK_CALL(vkDestroyRenderPass(device->vk_device, pipeline->vk_render_pass, NULL));
VK_CALL(vkDestroyPipeline(device->vk_device, pipeline->vk_pipeline, NULL));
}
for (i = 0; i < 2; i++)
{
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, meta_swapchain_ops->vk_set_layouts[i], NULL));
VK_CALL(vkDestroyPipelineLayout(device->vk_device, meta_swapchain_ops->vk_pipeline_layouts[i], NULL));
VK_CALL(vkDestroySampler(device->vk_device, meta_swapchain_ops->vk_samplers[i], NULL));
}
VK_CALL(vkDestroyShaderModule(device->vk_device, meta_swapchain_ops->vk_vs_module, NULL));
VK_CALL(vkDestroyShaderModule(device->vk_device, meta_swapchain_ops->vk_fs_module, NULL));
pthread_mutex_destroy(&meta_swapchain_ops->mutex);
vkd3d_free(meta_swapchain_ops->pipelines);
}
HRESULT vkd3d_meta_get_swapchain_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_swapchain_pipeline_key *key, struct vkd3d_swapchain_info *info)
{
struct vkd3d_swapchain_ops *meta_swapchain_ops = &meta_ops->swapchain;
struct vkd3d_swapchain_pipeline *pipeline;
HRESULT hr;
size_t i;
int rc;
if ((rc = pthread_mutex_lock(&meta_swapchain_ops->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return hresult_from_errno(rc);
}
info->vk_set_layout = meta_swapchain_ops->vk_set_layouts[key->filter];
info->vk_pipeline_layout = meta_swapchain_ops->vk_pipeline_layouts[key->filter];
for (i = 0; i < meta_swapchain_ops->pipeline_count; i++)
{
pipeline = &meta_swapchain_ops->pipelines[i];
if (!memcmp(key, &pipeline->key, sizeof(*key)))
{
info->vk_render_pass = pipeline->vk_render_pass;
info->vk_pipeline = pipeline->vk_pipeline;
pthread_mutex_unlock(&meta_swapchain_ops->mutex);
return S_OK;
}
}
if (!vkd3d_array_reserve((void **)&meta_swapchain_ops->pipelines, &meta_swapchain_ops->pipelines_size,
meta_swapchain_ops->pipeline_count + 1, sizeof(*meta_swapchain_ops->pipelines)))
{
ERR("Failed to reserve space for pipeline.\n");
return E_OUTOFMEMORY;
}
pipeline = &meta_swapchain_ops->pipelines[meta_swapchain_ops->pipeline_count++];
if (FAILED(hr = vkd3d_meta_create_swapchain_pipeline(meta_ops, key, pipeline)))
{
pthread_mutex_unlock(&meta_swapchain_ops->mutex);
return hr;
}
info->vk_render_pass = pipeline->vk_render_pass;
info->vk_pipeline = pipeline->vk_pipeline;
info->vk_set_layout = meta_swapchain_ops->vk_set_layouts[key->filter];
info->vk_pipeline_layout = meta_swapchain_ops->vk_pipeline_layouts[key->filter];
pthread_mutex_unlock(&meta_swapchain_ops->mutex);
return S_OK;
}
HRESULT vkd3d_meta_ops_init(struct vkd3d_meta_ops *meta_ops, struct d3d12_device *device)
{
HRESULT hr;
@ -848,8 +1082,13 @@ HRESULT vkd3d_meta_ops_init(struct vkd3d_meta_ops *meta_ops, struct d3d12_device
if (FAILED(hr = vkd3d_copy_image_ops_init(&meta_ops->copy_image, device)))
goto fail_copy_image_ops;
if (FAILED(hr = vkd3d_swapchain_ops_init(&meta_ops->swapchain, device)))
goto fail_swapchain_ops;
return S_OK;
fail_swapchain_ops:
vkd3d_copy_image_ops_cleanup(&meta_ops->copy_image, device);
fail_copy_image_ops:
vkd3d_clear_uav_ops_cleanup(&meta_ops->clear_uav, device);
fail_clear_uav_ops:
@ -860,6 +1099,7 @@ fail_common:
HRESULT vkd3d_meta_ops_cleanup(struct vkd3d_meta_ops *meta_ops, struct d3d12_device *device)
{
vkd3d_swapchain_ops_cleanup(&meta_ops->swapchain, device);
vkd3d_copy_image_ops_cleanup(&meta_ops->copy_image, device);
vkd3d_clear_uav_ops_cleanup(&meta_ops->clear_uav, device);
vkd3d_meta_ops_common_cleanup(&meta_ops->common, device);

View File

@ -1715,6 +1715,49 @@ HRESULT vkd3d_copy_image_ops_init(struct vkd3d_copy_image_ops *meta_copy_image_o
void vkd3d_copy_image_ops_cleanup(struct vkd3d_copy_image_ops *meta_copy_image_ops,
struct d3d12_device *device);
struct vkd3d_swapchain_pipeline_key
{
VkPipelineBindPoint bind_point;
VkAttachmentLoadOp load_op;
VkFormat format;
VkFilter filter;
};
struct vkd3d_swapchain_info
{
VkDescriptorSetLayout vk_set_layout;
VkPipelineLayout vk_pipeline_layout;
VkRenderPass vk_render_pass;
VkPipeline vk_pipeline;
};
struct vkd3d_swapchain_pipeline
{
VkRenderPass vk_render_pass;
VkPipeline vk_pipeline;
struct vkd3d_swapchain_pipeline_key key;
};
struct vkd3d_swapchain_ops
{
VkDescriptorSetLayout vk_set_layouts[2];
VkPipelineLayout vk_pipeline_layouts[2];
VkShaderModule vk_vs_module;
VkShaderModule vk_fs_module;
VkSampler vk_samplers[2];
pthread_mutex_t mutex;
struct vkd3d_swapchain_pipeline *pipelines;
size_t pipelines_size;
size_t pipeline_count;
};
HRESULT vkd3d_swapchain_ops_init(struct vkd3d_swapchain_ops *meta_swapchain_ops,
struct d3d12_device *device);
void vkd3d_swapchain_ops_cleanup(struct vkd3d_swapchain_ops *meta_swapchain_ops,
struct d3d12_device *device);
struct vkd3d_meta_ops_common
{
VkShaderModule vk_module_fullscreen_vs;
@ -1727,6 +1770,7 @@ struct vkd3d_meta_ops
struct vkd3d_meta_ops_common common;
struct vkd3d_clear_uav_ops clear_uav;
struct vkd3d_copy_image_ops copy_image;
struct vkd3d_swapchain_ops swapchain;
};
HRESULT vkd3d_meta_ops_init(struct vkd3d_meta_ops *meta_ops, struct d3d12_device *device);
@ -1749,6 +1793,8 @@ HRESULT vkd3d_meta_get_copy_image_pipeline(struct vkd3d_meta_ops *meta_ops,
VkImageViewType vkd3d_meta_get_copy_image_view_type(D3D12_RESOURCE_DIMENSION dim);
const struct vkd3d_format *vkd3d_meta_get_copy_image_attachment_format(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_format *dst_format, const struct vkd3d_format *src_format);
HRESULT vkd3d_meta_get_swapchain_pipeline(struct vkd3d_meta_ops *meta_ops,
const struct vkd3d_swapchain_pipeline_key *key, struct vkd3d_swapchain_info *info);
enum vkd3d_time_domain_flag
{