vkd3d-shader: Implement shader visibility for UAV counters.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-11-15 16:32:40 +01:00 committed by Alexandre Julliard
parent 08ff23a0b1
commit 7decb65f54
3 changed files with 5 additions and 1 deletions

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@ -111,6 +111,7 @@ struct vkd3d_shader_combined_resource_sampler
struct vkd3d_shader_uav_counter_binding
{
unsigned int register_index; /* u# */
enum vkd3d_shader_visibility shader_visibility;
struct vkd3d_shader_descriptor_binding binding;
unsigned int offset;

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@ -2086,10 +2086,12 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
{
const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i];
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->offset)
FIXME("Atomic counter offsets are not supported yet.\n");
/* FIXME: Implement shader visibility for UAV counters. */
if (current->register_index == reg_idx)
return current->binding;
}

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@ -1367,6 +1367,7 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
continue;
state->uav_counters[j].register_index = i;
state->uav_counters[j].shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
state->uav_counters[j].binding.set = context.set_index;
state->uav_counters[j].binding.binding = context.descriptor_binding;