vkd3d: Handle multiple planes in d3d12_resource_get_subresource_count.

Separate out an explicit per_plane query for the cases where we need it.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-07-02 12:36:38 +02:00
parent be2362268c
commit 7a00e56792
3 changed files with 15 additions and 7 deletions

View File

@ -2315,6 +2315,8 @@ static void d3d12_command_list_discard_attachment_barrier(struct d3d12_command_l
ERR("Unsupported resource flags %#x.\n", resource->desc.Flags);
return;
}
/* TODO: Separate depth-stencil layouts? Otherwise, we cannot discard single planes. */
if (resource->format->vk_aspect_mask != subresource->aspectMask)
return;
@ -5344,7 +5346,7 @@ static void vk_image_copy_from_d3d12(VkImageCopy *image_copy,
{
vk_image_subresource_layers_from_d3d12(&image_copy->srcSubresource,
src_format, src_sub_resource_idx, src_desc->MipLevels,
d3d12_resource_desc_get_sub_resource_count(src_desc), false);
d3d12_resource_desc_get_layer_count(src_desc), false);
image_copy->srcOffset.x = src_box ? src_box->left : 0;
image_copy->srcOffset.y = src_box ? src_box->top : 0;
image_copy->srcOffset.z = src_box ? src_box->front : 0;
@ -7904,7 +7906,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_DiscardResource(d3d12_command_l
else
{
first_subresource = 0;
subresource_count = d3d12_resource_desc_get_sub_resource_count(&texture->desc);
subresource_count = d3d12_resource_get_sub_resource_count(texture);
}
/* We can't meaningfully discard sub-regions of an image. If rects

View File

@ -1165,7 +1165,7 @@ static void d3d12_resource_get_tiling(struct d3d12_device *device, struct d3d12_
block_extent = vk_info->formatProperties.imageGranularity;
tile_count = 0;
for (i = 0; i < d3d12_resource_desc_get_sub_resource_count(desc); i++)
for (i = 0; i < d3d12_resource_desc_get_sub_resource_count_per_plane(desc); i++)
{
unsigned int mip_level = i % desc->MipLevels;
unsigned int tile_count_w = align(d3d12_resource_desc_get_width(desc, mip_level), block_extent.width) / block_extent.width;
@ -1469,7 +1469,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(d3d12_resource_iface *iface,
return E_INVALIDARG;
}
sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc);
sub_resource_count = d3d12_resource_get_sub_resource_count(resource);
if (sub_resource >= sub_resource_count)
{
WARN("Sub-resource index %u is out of range (%u sub-resources).\n", sub_resource, sub_resource_count);
@ -1508,7 +1508,7 @@ static void STDMETHODCALLTYPE d3d12_resource_Unmap(d3d12_resource_iface *iface,
TRACE("iface %p, sub_resource %u, written_range %p.\n",
iface, sub_resource, written_range);
sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc);
sub_resource_count = d3d12_resource_get_sub_resource_count(resource);
if (sub_resource >= sub_resource_count)
{
WARN("Sub-resource index %u is out of range (%u sub-resources).\n", sub_resource, sub_resource_count);
@ -2210,7 +2210,7 @@ static HRESULT d3d12_resource_init_sparse_info(struct d3d12_resource *resource,
if (!(resource->flags & VKD3D_RESOURCE_RESERVED))
return S_OK;
sparse->tiling_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc);
sparse->tiling_count = d3d12_resource_desc_get_sub_resource_count_per_plane(&resource->desc);
sparse->tile_count = 0;
if (!(sparse->tilings = vkd3d_malloc(sparse->tiling_count * sizeof(*sparse->tilings))))

View File

@ -2900,11 +2900,17 @@ static inline unsigned int d3d12_resource_desc_get_layer_count(const D3D12_RESOU
return desc->Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? desc->DepthOrArraySize : 1;
}
static inline unsigned int d3d12_resource_desc_get_sub_resource_count(const D3D12_RESOURCE_DESC *desc)
static inline unsigned int d3d12_resource_desc_get_sub_resource_count_per_plane(const D3D12_RESOURCE_DESC *desc)
{
return d3d12_resource_desc_get_layer_count(desc) * desc->MipLevels;
}
static inline unsigned int d3d12_resource_get_sub_resource_count(const struct d3d12_resource *resource)
{
return d3d12_resource_desc_get_sub_resource_count_per_plane(&resource->desc) *
(resource->format ? vkd3d_popcount(resource->format->vk_aspect_mask) : 1);
}
VkDeviceAddress vkd3d_get_buffer_device_address(struct d3d12_device *device, VkBuffer vk_buffer);
VkDeviceAddress vkd3d_get_acceleration_structure_device_address(struct d3d12_device *device,
VkAccelerationStructureKHR vk_acceleration_structure);