meta: Slight modification to CHANGELOG.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -7,19 +7,22 @@ This release fixes various bugs (mostly workarounds) and improves GPU-bound perf
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New games added to "expected to work" list:
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- The Division (was working already in 2.0, but missing from list)
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- AC: Valhalla (*)
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- Cyberpunk 2077 (**)
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(*): Game requires full D3D12 sparse texture support to work.
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Currently only works on NVIDIA drivers.
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RADV status remains unknown until support for this feature lands in Mesa.
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New games added to "kinda works, but expect a lot of jank" list:
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- Cyberpunk 2077 (**)
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(**): Currently only runs correctly on AMD hardware with RADV and `VK_VALVE_mutable_descriptor_type`.
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As of writing, this requires the latest Mesa Git build.
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As of game version 1.03, this requires the latest Mesa Git build.
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The game has some fatal bugs where it relies on undefined behavior with descriptor management
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which this extension works around by accident.
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The game will start and run on NVIDIA, but just like what happens without the extension on AMD,
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the GPU will randomly hang, making the game effectively unplayable.
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A game update to fix this bug would likely make the game playable on NVIDIA as well.
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Game version 1.04 changed some behavior, and support for this game will likely fluctuate over time as future patches come in.
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Bug fixes and workarounds:
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- Fix various implementation bugs which caused AC: Valhalla to not work.
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