vkd3d: Introduce unique_queue_mask.
Has one bit set for each vkd3d_queue_family that points to a unique queue. This can be used to iterate over device queues without having to check for duplicates manually. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
parent
812c82f8ac
commit
78713062fe
|
@ -1766,6 +1766,7 @@ static HRESULT d3d12_device_create_vkd3d_queues(struct d3d12_device *device,
|
||||||
unsigned int i, j;
|
unsigned int i, j;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
|
device->unique_queue_mask = 0;
|
||||||
device->queue_family_count = 0;
|
device->queue_family_count = 0;
|
||||||
memset(device->queues, 0, sizeof(device->queues));
|
memset(device->queues, 0, sizeof(device->queues));
|
||||||
memset(device->queue_family_indices, 0, sizeof(device->queue_family_indices));
|
memset(device->queue_family_indices, 0, sizeof(device->queue_family_indices));
|
||||||
|
@ -1788,6 +1789,9 @@ static HRESULT d3d12_device_create_vkd3d_queues(struct d3d12_device *device,
|
||||||
&queue_info->vk_properties[i], &device->queues[i]))))
|
&queue_info->vk_properties[i], &device->queues[i]))))
|
||||||
goto out_destroy_queues;
|
goto out_destroy_queues;
|
||||||
|
|
||||||
|
if (i != VKD3D_QUEUE_FAMILY_INTERNAL_COMPUTE)
|
||||||
|
device->unique_queue_mask |= 1u << i;
|
||||||
|
|
||||||
device->queue_family_indices[device->queue_family_count++] = queue_info->family_index[i];
|
device->queue_family_indices[device->queue_family_count++] = queue_info->family_index[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2345,6 +2345,7 @@ struct d3d12_device
|
||||||
struct vkd3d_queue *queues[VKD3D_QUEUE_FAMILY_COUNT];
|
struct vkd3d_queue *queues[VKD3D_QUEUE_FAMILY_COUNT];
|
||||||
uint32_t queue_family_indices[VKD3D_QUEUE_FAMILY_COUNT];
|
uint32_t queue_family_indices[VKD3D_QUEUE_FAMILY_COUNT];
|
||||||
unsigned int queue_family_count;
|
unsigned int queue_family_count;
|
||||||
|
uint32_t unique_queue_mask;
|
||||||
|
|
||||||
struct vkd3d_instance *vkd3d_instance;
|
struct vkd3d_instance *vkd3d_instance;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue