vkd3d: Add validation error workaround.
Our internal copy shaders are fine, but we get benign errors about sample count being wrong since we alias descriptors. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
parent
abe0995e88
commit
76a8914d6b
|
@ -354,6 +354,7 @@ static VkBool32 VKAPI_PTR vkd3d_debug_messenger_callback(
|
|||
* - Map memory, likely validation layer bug due to memory alloc flags.
|
||||
* - Pipeline layout limits on NV which are not relevant here.
|
||||
* - SPV_EXT_buffer_device_address shenanigans (need to fix glslang).
|
||||
* - Sample count mismatch in fallback copy shaders.
|
||||
*/
|
||||
unsigned int i;
|
||||
static const uint32_t ignored_ids[] = {
|
||||
|
@ -363,6 +364,7 @@ static VkBool32 VKAPI_PTR vkd3d_debug_messenger_callback(
|
|||
0x96f03c1cu,
|
||||
0x8189c842u,
|
||||
0x3d492883u,
|
||||
0x1608dec0u,
|
||||
};
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(ignored_ids); i++)
|
||||
|
|
Loading…
Reference in New Issue