vkd3d: Implement d3d12_device_CreateReservedResource().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-06-05 13:02:21 +02:00 committed by Alexandre Julliard
parent c6406cb043
commit 71ad883672
3 changed files with 127 additions and 39 deletions

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@ -2780,14 +2780,20 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(ID3D12Device
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource(ID3D12Device *iface,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
REFIID riid, void **resource)
const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID iid, void **resource)
{
FIXME("iface %p, desc %p, initial_state %#x, optimized_clear_value %p, "
"riid %s, resource %p stub!\n",
iface, desc, initial_state, optimized_clear_value, debugstr_guid(riid), resource);
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_resource *object;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, desc %p, initial_state %#x, optimized_clear_value %p, iid %s, resource %p.\n",
iface, desc, initial_state, optimized_clear_value, debugstr_guid(iid), resource);
if (FAILED(hr = d3d12_reserved_resource_create(device,
desc, initial_state, optimized_clear_value, &object)))
return hr;
return return_interface(&object->ID3D12Resource_iface, &IID_ID3D12Resource, iid, resource);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CreateSharedHandle(ID3D12Device *iface,

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@ -21,6 +21,8 @@
#define VKD3D_NULL_BUFFER_SIZE 16
#define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
#define VKD3D_HEAP_TYPE_INVALID ((D3D12_HEAP_TYPE)~0u)
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
@ -497,14 +499,25 @@ HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const bool sparse_resource = !heap_properties;
VkBufferCreateInfo buffer_info;
D3D12_HEAP_TYPE heap_type;
VkResult vr;
heap_type = heap_properties ? heap_properties->Type : D3D12_HEAP_TYPE_DEFAULT;
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_info.pNext = NULL;
buffer_info.flags = 0;
buffer_info.size = desc->Width;
if (sparse_resource)
{
buffer_info.flags |= VK_BUFFER_CREATE_SPARSE_BINDING_BIT;
if (device->vk_info.sparse_properties.residencyNonResidentStrict)
buffer_info.flags |= VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT;
}
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
@ -512,16 +525,15 @@ HRESULT vkd3d_create_buffer(struct d3d12_device *device,
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
if (heap_properties->Type == D3D12_HEAP_TYPE_DEFAULT
&& device->vk_info.EXT_transform_feedback)
if (heap_type == D3D12_HEAP_TYPE_DEFAULT && device->vk_info.EXT_transform_feedback)
{
buffer_info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
| VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT;
}
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD)
if (heap_type == D3D12_HEAP_TYPE_UPLOAD)
buffer_info.usage &= ~VK_BUFFER_USAGE_TRANSFER_DST_BIT;
else if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK)
else if (heap_type == D3D12_HEAP_TYPE_READBACK)
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
@ -573,6 +585,7 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, VkImage *vk_image)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const bool sparse_resource = !heap_properties;
const struct vkd3d_format *format;
VkImageCreateInfo image_info;
VkResult vr;
@ -595,6 +608,13 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
image_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR;
if (sparse_resource)
{
image_info.flags |= VK_IMAGE_CREATE_SPARSE_BINDING_BIT;
if (device->vk_info.sparse_properties.residencyNonResidentStrict)
image_info.flags |= VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT;
}
image_info.imageType = vk_image_type_from_d3d12_resource_dimension(desc->Dimension);
image_info.format = format->vk_format;
image_info.extent.width = desc->Width;
@ -614,7 +634,17 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
image_info.mipLevels = min(desc->MipLevels, max_miplevel_count(desc));
image_info.samples = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc);
if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN)
if (sparse_resource)
{
if (desc->Layout != D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE)
{
WARN("D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE must be used for reserved texture.\n");
return E_INVALIDARG;
}
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
}
else if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN)
{
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
}
@ -652,7 +682,7 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
image_info.pQueueFamilyIndices = NULL;
}
image_info.initialLayout = is_cpu_accessible_heap(heap_properties) ?
image_info.initialLayout = heap_properties && is_cpu_accessible_heap(heap_properties) ?
VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, vk_image))) < 0)
@ -1155,6 +1185,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource
TRACE("iface %p, heap_properties %p, flags %p.\n",
iface, heap_properties, flags);
if (resource->heap_properties.Type == VKD3D_HEAP_TYPE_INVALID)
{
WARN("Cannot get heap properties for reserved resources.\n");
return E_INVALIDARG;
}
if (heap_properties)
*heap_properties = resource->heap_properties;
if (flags)
@ -1255,6 +1291,39 @@ HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc)
return S_OK;
}
static bool d3d12_resource_validate_heap_properties(const struct d3d12_resource *resource,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_RESOURCE_STATES initial_state)
{
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD
|| heap_properties->Type == D3D12_HEAP_TYPE_READBACK)
{
if (d3d12_resource_is_texture(resource))
{
WARN("Textures cannot be created on upload/readback heaps.\n");
return false;
}
if (resource->desc.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS))
{
WARN("Render target and unordered access buffers cannot be created on upload/readback heaps.\n");
return false;
}
}
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ)
{
WARN("For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ.\n");
return false;
}
if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK && initial_state != D3D12_RESOURCE_STATE_COPY_DEST)
{
WARN("For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST.\n");
return false;
}
return true;
}
static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
@ -1268,32 +1337,8 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
resource->desc = *desc;
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD
|| heap_properties->Type == D3D12_HEAP_TYPE_READBACK)
{
if (d3d12_resource_is_texture(resource))
{
WARN("Textures cannot be created on upload/readback heaps.\n");
return E_INVALIDARG;
}
if (desc->Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS))
{
WARN("Render target and unordered access buffers cannot be created on upload/readback heaps.\n");
return E_INVALIDARG;
}
}
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ)
{
WARN("For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ.\n");
if (heap_properties && !d3d12_resource_validate_heap_properties(resource, heap_properties, initial_state))
return E_INVALIDARG;
}
if (heap_properties->Type == D3D12_HEAP_TYPE_READBACK && initial_state != D3D12_RESOURCE_STATE_COPY_DEST)
{
WARN("For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST.\n");
return E_INVALIDARG;
}
if (!is_valid_resource_state(initial_state))
{
@ -1351,8 +1396,18 @@ static HRESULT d3d12_resource_init(struct d3d12_resource *resource, struct d3d12
resource->map_count = 0;
resource->map_ptr = NULL;
resource->heap_properties = *heap_properties;
resource->heap_flags = heap_flags;
if (heap_properties)
{
resource->heap_properties = *heap_properties;
resource->heap_flags = heap_flags;
}
else
{
memset(&resource->heap_properties, 0, sizeof(resource->heap_properties));
resource->heap_properties.Type = VKD3D_HEAP_TYPE_INVALID;
resource->heap_flags = 0;
}
resource->initial_state = initial_state;
resource->heap = NULL;
@ -1417,6 +1472,12 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
struct d3d12_resource *object;
HRESULT hr;
if (!heap_properties)
{
WARN("Heap properties are NULL.\n");
return E_INVALIDARG;
}
if (FAILED(hr = d3d12_resource_create(device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value, &object)))
return hr;
@ -1503,6 +1564,24 @@ HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_h
return S_OK;
}
HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
{
struct d3d12_resource *object;
HRESULT hr;
if (FAILED(hr = d3d12_resource_create(device, NULL, 0,
desc, initial_state, optimized_clear_value, &object)))
return hr;
TRACE("Created reserved resource %p.\n", object);
*resource = object;
return S_OK;
}
HRESULT vkd3d_create_image_resource(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource)
{

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@ -402,6 +402,9 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_heap *heap, UINT64 heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
HRESULT d3d12_reserved_resource_create(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,