meta: Update CHANGELOG for 2.3.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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CHANGELOG.md
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CHANGELOG.md
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# Change Log
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# Change Log
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## 2.3
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This release adds support for more D3D12 features and greatly improves GPU bound performance
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in many scenarios.
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### Features
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#### Early DXR 1.0 support
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`VK_KHR_raytracing` is used to enable cross-vendor ray-tracing support.
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The implementation is WIP, but it is good enough to run some real content.
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As of writing, only the NVIDIA driver works correctly.
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It is expected AMD RDNA2 GPUs will work when working drivers are available
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(amdgpu-pro 21.10 is known to not work).
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Games which are expected to work include:
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- Control (appears to be fully working)
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- Ghostrunner (seems to work, not exhaustively tested)
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To enable DXR support, `VKD3D_CONFIG=dxr %command%` should be used when launching game.
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Certain games may be unstable if DXR is enabled by default.
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#### Conservative rasterization
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Full support (tier 3) for conservative rasterization was added.
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#### Variable rate shading
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Full support (tier 2) for variable rate shading was added.
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#### Command list bundles
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Allows Kingdom Hearts remaster to get past the errors, unsure if game fully works yet.
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### Performance
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- Improve GPU bound performance in RE2 by up to 20% on NVIDIA.
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- Enable async compute queues. Greatly improves GPU performance and frame pacing in many titles.
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Horizon Zero Dawn and Death Stranding see exceptional gains with this fix,
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due to how the engines work. GPU utilization should now reach ~100%.
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For best results, AMD Navi+ GPUs are recommended, but Polaris and earlier still
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see great results. It is possible to disable this path, if for whatever reason
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multiple queues are causing issues. See README.
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- Optimize bindless constant buffer GPU-bound performance on NVIDIA if certain API code paths are used.
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- Optimize sparse binding CPU overhead.
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### Fixes and workarounds
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- Fix various DXIL bugs.
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- Be more robust against broken pipeline creation API calls.
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Avoids driver crashes in Forza Horizon 4.
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- Workaround some buggy shaders in F1 2020.
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- Fix bugs if depth bounds test is used in certain ways.
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## 2.2
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## 2.2
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This release is mostly a maintenance release which fixes bugs and regressions.
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This release is mostly a maintenance release which fixes bugs and regressions.
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