tests: Add VKD3D_TEST_BUG env var to control bug_if() conditions.

Run tests with VKD3D_TEST_BUG=0 to disable bug_if() conditions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-07 15:37:06 +02:00 committed by Alexandre Julliard
parent e01eae5b8a
commit 6f960f2096
1 changed files with 5 additions and 2 deletions

View File

@ -116,6 +116,7 @@ static struct
unsigned int bug_level;
bool bug_do_loop;
bool bug_enabled;
char context[1024];
} vkd3d_test_state;
@ -165,7 +166,7 @@ vkd3d_test_check_ok(unsigned int line, bool result, const char *fmt, va_list arg
bool is_todo = vkd3d_test_state.todo_level && !vkd3d_test_platform_is_windows();
bool is_bug = vkd3d_test_state.bug_level && !vkd3d_test_platform_is_windows();
if (is_bug)
if (is_bug && vkd3d_test_state.bug_enabled)
{
InterlockedIncrement(&vkd3d_test_state.bug_count);
if (is_todo)
@ -255,9 +256,11 @@ int main(int argc, char **argv)
{
const char *debug_level = getenv("VKD3D_TEST_DEBUG");
char *test_platform = getenv("VKD3D_TEST_PLATFORM");
const char *bug = getenv("VKD3D_TEST_BUG");
memset(&vkd3d_test_state, 0, sizeof(vkd3d_test_state));
vkd3d_test_state.debug_level = !debug_level ? 0 : atoi(debug_level);
vkd3d_test_state.debug_level = debug_level ? atoi(debug_level) : 0;
vkd3d_test_state.bug_enabled = bug ? atoi(bug) : true;
if (test_platform)
{