tests: Modify typed_as_untyped test to test copies.
Verifies that copying multiple descriptors works as expected. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -47277,6 +47277,7 @@ static void test_undefined_read_typed_buffer_as_untyped(bool use_dxil)
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_ROOT_PARAMETER root_parameters[1];
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D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
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ID3D12DescriptorHeap *cpu_heap;
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ID3D12DescriptorHeap *heap;
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ID3D12Resource *output_buffer;
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@ -47429,8 +47430,9 @@ static void test_undefined_read_typed_buffer_as_untyped(bool use_dxil)
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shader_bytecode(use_dxil ? (const void *)cs_code_dxil : (const void *)cs_code_dxbc,
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use_dxil ? sizeof(cs_code_dxil) : sizeof(cs_code_dxbc)));
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cpu_heap = create_cpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 64);
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heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 64);
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cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
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cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_heap);
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gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
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descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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@ -47451,6 +47453,10 @@ static void test_undefined_read_typed_buffer_as_untyped(bool use_dxil)
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ID3D12Device_CreateUnorderedAccessView(context.device, output_buffer, NULL, &view, h);
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}
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ID3D12Device_CopyDescriptorsSimple(context.device, 64,
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ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap), cpu_handle,
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D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
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@ -47471,6 +47477,7 @@ static void test_undefined_read_typed_buffer_as_untyped(bool use_dxil)
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reset_command_list(command_list, context.allocator);
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ID3D12Resource_Release(output_buffer);
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ID3D12DescriptorHeap_Release(cpu_heap);
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ID3D12DescriptorHeap_Release(heap);
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destroy_test_context(&context);
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}
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