vkd3d: Improve log_memory_budgets logging.
Log current budgets for all types when requested. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -165,11 +165,6 @@ void vkd3d_free_device_memory(struct d3d12_device *device, const struct vkd3d_de
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}
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pthread_mutex_unlock(&device->memory_info.budget_lock);
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}
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else if (vkd3d_config_flags & VKD3D_CONFIG_FLAG_LOG_MEMORY_BUDGET)
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{
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INFO("Freeing memory of type %u, %"PRIu64" KiB.\n",
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allocation->vk_memory_type, allocation->size / 1024);
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}
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}
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static HRESULT vkd3d_try_allocate_device_memory(struct d3d12_device *device,
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@ -236,8 +231,8 @@ static HRESULT vkd3d_try_allocate_device_memory(struct d3d12_device *device,
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*type_current += size;
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if (vkd3d_config_flags & VKD3D_CONFIG_FLAG_LOG_MEMORY_BUDGET)
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{
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INFO("Allocated memory of type %u, new total allocated size %"PRIu64" MiB.\n",
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type_index, *type_current / (1024 * 1024));
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INFO("Allocated %"PRIu64" KiB of memory with type %u, new total allocated size %"PRIu64" MiB.\n",
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size / 1024, type_index, *type_current / (1024 * 1024));
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}
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}
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pthread_mutex_unlock(&memory_info->budget_lock);
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@ -262,6 +257,17 @@ static HRESULT vkd3d_try_allocate_device_memory(struct d3d12_device *device,
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* which are also DEVICE_LOCAL.
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* After failure, the calling code removes the DEVICE_LOCAL_BIT flag and tries again,
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* where we will fall back to system memory instead. */
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if (vkd3d_config_flags & VKD3D_CONFIG_FLAG_LOG_MEMORY_BUDGET)
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{
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pthread_mutex_lock(&memory_info->budget_lock);
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INFO("Failed to allocate %"PRIu64" KiB of device memory from memory type %u, "
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"currently %"PRIu64" MiB is allocated with this type.\n",
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size / 1024,
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type_index, memory_info->type_current[type_index] / (1024 * 1024));
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pthread_mutex_unlock(&memory_info->budget_lock);
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}
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return E_OUTOFMEMORY;
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}
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}
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@ -6141,6 +6141,18 @@ static void vkd3d_memory_info_init_budgets(struct vkd3d_memory_info *info,
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}
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INFO("Applying resizable BAR budget to memory types: 0x%x.\n", info->budget_sensitive_mask);
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/* Force fake budgets so we get the slow-path logging for every allocation. */
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if (vkd3d_config_flags & VKD3D_CONFIG_FLAG_LOG_MEMORY_BUDGET)
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{
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info->budget_sensitive_mask = UINT32_MAX;
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for (i = 0; i < VK_MAX_MEMORY_TYPES; i++)
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{
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info->type_current[i] = 0;
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if (!info->type_budget[i])
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info->type_budget[i] = UINT64_MAX;
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}
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}
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}
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void vkd3d_memory_info_cleanup(struct vkd3d_memory_info *info,
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