vkd3d: Add additional command buffer to batch intialization commands.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-12-02 15:05:40 +01:00 committed by Hans-Kristian Arntzen
parent d0fc57413e
commit 648e41716b
2 changed files with 81 additions and 13 deletions

View File

@ -1124,6 +1124,7 @@ static HRESULT d3d12_command_allocator_allocate_command_buffer(struct d3d12_comm
return hresult_from_vk_result(vr);
}
list->vk_init_commands = VK_NULL_HANDLE;
list->vk_queue_flags = allocator->vk_queue_flags;
if (FAILED(hr = d3d12_command_list_begin_command_buffer(list)))
@ -1139,27 +1140,79 @@ static HRESULT d3d12_command_allocator_allocate_command_buffer(struct d3d12_comm
return S_OK;
}
static void d3d12_command_allocator_free_command_buffer(struct d3d12_command_allocator *allocator,
static HRESULT d3d12_command_allocator_allocate_init_command_buffer(struct d3d12_command_allocator *allocator,
struct d3d12_command_list *list)
{
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkCommandBufferAllocateInfo command_buffer_info;
VkCommandBufferBeginInfo begin_info;
VkResult vr;
TRACE("allocator %p, list %p.\n", allocator, list);
if (allocator->current_command_list == list)
allocator->current_command_list = NULL;
if (list->vk_init_commands)
return S_OK;
command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_info.pNext = NULL;
command_buffer_info.commandPool = allocator->vk_command_pool;
command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
command_buffer_info.commandBufferCount = 1;
if ((vr = VK_CALL(vkAllocateCommandBuffers(device->vk_device, &command_buffer_info,
&list->vk_init_commands))) < 0)
{
WARN("Failed to allocate Vulkan command buffer, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = NULL;
begin_info.flags = 0;
begin_info.pInheritanceInfo = NULL;
if ((vr = VK_CALL(vkBeginCommandBuffer(list->vk_init_commands, &begin_info))) < 0)
{
WARN("Failed to begin command buffer, vr %d.\n", vr);
VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool,
1, &list->vk_init_commands));
return hresult_from_vk_result(vr);
}
return S_OK;
}
static void d3d12_command_allocator_free_vk_command_buffer(struct d3d12_command_allocator *allocator,
VkCommandBuffer vk_command_buffer)
{
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
if (!vk_command_buffer)
return;
if (!vkd3d_array_reserve((void **)&allocator->command_buffers, &allocator->command_buffers_size,
allocator->command_buffer_count + 1, sizeof(*allocator->command_buffers)))
{
WARN("Failed to add command buffer.\n");
VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool,
1, &list->vk_command_buffer));
return;
1, &vk_command_buffer));
}
else
allocator->command_buffers[allocator->command_buffer_count++] = vk_command_buffer;
}
allocator->command_buffers[allocator->command_buffer_count++] = list->vk_command_buffer;
static void d3d12_command_allocator_free_command_buffer(struct d3d12_command_allocator *allocator,
struct d3d12_command_list *list)
{
TRACE("allocator %p, list %p.\n", allocator, list);
if (allocator->current_command_list == list)
allocator->current_command_list = NULL;
d3d12_command_allocator_free_vk_command_buffer(allocator, list->vk_command_buffer);
d3d12_command_allocator_free_vk_command_buffer(allocator, list->vk_init_commands);
}
static bool d3d12_command_allocator_add_render_pass(struct d3d12_command_allocator *allocator, VkRenderPass pass)
@ -1340,6 +1393,7 @@ static void d3d12_command_list_allocator_destroyed(struct d3d12_command_list *li
list->allocator = NULL;
list->vk_command_buffer = VK_NULL_HANDLE;
list->vk_init_commands = VK_NULL_HANDLE;
}
static void d3d12_command_allocator_free_descriptor_pool_cache(struct d3d12_command_allocator *allocator,
@ -7927,12 +7981,12 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
{
struct d3d12_command_queue *command_queue = impl_from_ID3D12CommandQueue(iface);
struct vkd3d_initial_transition *transitions;
size_t num_transitions, num_command_buffers;
struct d3d12_command_queue_submission sub;
struct d3d12_command_list *cmd_list;
VkCommandBuffer *buffers;
size_t num_transitions;
LONG **outstanding;
unsigned int i;
unsigned int i, j;
TRACE("iface %p, command_list_count %u, command_lists %p.\n",
iface, command_list_count, command_lists);
@ -7940,7 +7994,17 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
if (!command_list_count)
return;
if (!(buffers = vkd3d_calloc(command_list_count + 1, sizeof(*buffers))))
num_command_buffers = command_list_count + 1;
for (i = 0; i < command_list_count; ++i)
{
cmd_list = unsafe_impl_from_ID3D12CommandList(command_lists[i]);
if (cmd_list->vk_init_commands)
num_command_buffers++;
}
if (!(buffers = vkd3d_calloc(num_command_buffers, sizeof(*buffers))))
{
ERR("Failed to allocate command buffer array.\n");
return;
@ -7956,7 +8020,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
num_transitions = 0;
for (i = 0; i < command_list_count; ++i)
for (i = 0, j = 0; i < command_list_count; ++i)
{
cmd_list = unsafe_impl_from_ID3D12CommandList(command_lists[i]);
@ -7964,6 +8028,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
{
d3d12_device_mark_as_removed(command_queue->device, DXGI_ERROR_INVALID_CALL,
"Command list %p is in recording state.\n", command_lists[i]);
vkd3d_free(outstanding);
vkd3d_free(buffers);
return;
}
@ -7973,14 +8038,16 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
outstanding[i] = cmd_list->outstanding_submissions_count;
InterlockedIncrement(outstanding[i]);
buffers[i] = cmd_list->vk_command_buffer;
if (cmd_list->vk_init_commands)
buffers[j++] = cmd_list->vk_init_commands;
buffers[j++] = cmd_list->vk_command_buffer;
if (cmd_list->debug_capture)
sub.execute.debug_capture = true;
}
/* Append a full GPU barrier between submissions.
* This command buffer is SIMULTANEOUS_BIT. */
buffers[command_list_count] = command_queue->vkd3d_queue->barrier_command_buffer;
buffers[j++] = command_queue->vkd3d_queue->barrier_command_buffer;
if (command_list_count == 1 && num_transitions != 0)
{
@ -8013,7 +8080,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
sub.type = VKD3D_SUBMISSION_EXECUTE;
sub.execute.cmd = buffers;
sub.execute.cmd_count = command_list_count + 1;
sub.execute.cmd_count = num_command_buffers;
sub.execute.outstanding_submissions_counters = outstanding;
sub.execute.outstanding_submissions_counter_count = command_list_count;
d3d12_command_queue_add_submission(command_queue, &sub);

View File

@ -1298,6 +1298,7 @@ struct d3d12_command_list
bool has_replaced_shaders;
bool has_valid_index_buffer;
VkCommandBuffer vk_command_buffer;
VkCommandBuffer vk_init_commands;
DXGI_FORMAT index_buffer_format;