vkd3d: Add additional command buffer to batch intialization commands.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
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d0fc57413e
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648e41716b
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@ -1124,6 +1124,7 @@ static HRESULT d3d12_command_allocator_allocate_command_buffer(struct d3d12_comm
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return hresult_from_vk_result(vr);
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}
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list->vk_init_commands = VK_NULL_HANDLE;
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list->vk_queue_flags = allocator->vk_queue_flags;
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if (FAILED(hr = d3d12_command_list_begin_command_buffer(list)))
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@ -1139,27 +1140,79 @@ static HRESULT d3d12_command_allocator_allocate_command_buffer(struct d3d12_comm
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return S_OK;
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}
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static void d3d12_command_allocator_free_command_buffer(struct d3d12_command_allocator *allocator,
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static HRESULT d3d12_command_allocator_allocate_init_command_buffer(struct d3d12_command_allocator *allocator,
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struct d3d12_command_list *list)
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{
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struct d3d12_device *device = allocator->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkCommandBufferAllocateInfo command_buffer_info;
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VkCommandBufferBeginInfo begin_info;
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VkResult vr;
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TRACE("allocator %p, list %p.\n", allocator, list);
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if (allocator->current_command_list == list)
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allocator->current_command_list = NULL;
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if (list->vk_init_commands)
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return S_OK;
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command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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command_buffer_info.pNext = NULL;
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command_buffer_info.commandPool = allocator->vk_command_pool;
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command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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command_buffer_info.commandBufferCount = 1;
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if ((vr = VK_CALL(vkAllocateCommandBuffers(device->vk_device, &command_buffer_info,
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&list->vk_init_commands))) < 0)
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{
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WARN("Failed to allocate Vulkan command buffer, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.pNext = NULL;
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begin_info.flags = 0;
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begin_info.pInheritanceInfo = NULL;
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if ((vr = VK_CALL(vkBeginCommandBuffer(list->vk_init_commands, &begin_info))) < 0)
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{
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WARN("Failed to begin command buffer, vr %d.\n", vr);
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VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool,
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1, &list->vk_init_commands));
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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static void d3d12_command_allocator_free_vk_command_buffer(struct d3d12_command_allocator *allocator,
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VkCommandBuffer vk_command_buffer)
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{
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struct d3d12_device *device = allocator->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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if (!vk_command_buffer)
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return;
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if (!vkd3d_array_reserve((void **)&allocator->command_buffers, &allocator->command_buffers_size,
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allocator->command_buffer_count + 1, sizeof(*allocator->command_buffers)))
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{
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WARN("Failed to add command buffer.\n");
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VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool,
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1, &list->vk_command_buffer));
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return;
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1, &vk_command_buffer));
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}
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else
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allocator->command_buffers[allocator->command_buffer_count++] = vk_command_buffer;
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}
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allocator->command_buffers[allocator->command_buffer_count++] = list->vk_command_buffer;
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static void d3d12_command_allocator_free_command_buffer(struct d3d12_command_allocator *allocator,
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struct d3d12_command_list *list)
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{
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TRACE("allocator %p, list %p.\n", allocator, list);
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if (allocator->current_command_list == list)
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allocator->current_command_list = NULL;
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d3d12_command_allocator_free_vk_command_buffer(allocator, list->vk_command_buffer);
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d3d12_command_allocator_free_vk_command_buffer(allocator, list->vk_init_commands);
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}
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static bool d3d12_command_allocator_add_render_pass(struct d3d12_command_allocator *allocator, VkRenderPass pass)
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@ -1340,6 +1393,7 @@ static void d3d12_command_list_allocator_destroyed(struct d3d12_command_list *li
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list->allocator = NULL;
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list->vk_command_buffer = VK_NULL_HANDLE;
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list->vk_init_commands = VK_NULL_HANDLE;
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}
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static void d3d12_command_allocator_free_descriptor_pool_cache(struct d3d12_command_allocator *allocator,
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@ -7927,12 +7981,12 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
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{
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struct d3d12_command_queue *command_queue = impl_from_ID3D12CommandQueue(iface);
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struct vkd3d_initial_transition *transitions;
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size_t num_transitions, num_command_buffers;
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struct d3d12_command_queue_submission sub;
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struct d3d12_command_list *cmd_list;
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VkCommandBuffer *buffers;
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size_t num_transitions;
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LONG **outstanding;
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unsigned int i;
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unsigned int i, j;
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TRACE("iface %p, command_list_count %u, command_lists %p.\n",
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iface, command_list_count, command_lists);
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@ -7940,7 +7994,17 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
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if (!command_list_count)
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return;
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if (!(buffers = vkd3d_calloc(command_list_count + 1, sizeof(*buffers))))
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num_command_buffers = command_list_count + 1;
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for (i = 0; i < command_list_count; ++i)
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{
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cmd_list = unsafe_impl_from_ID3D12CommandList(command_lists[i]);
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if (cmd_list->vk_init_commands)
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num_command_buffers++;
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}
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if (!(buffers = vkd3d_calloc(num_command_buffers, sizeof(*buffers))))
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{
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ERR("Failed to allocate command buffer array.\n");
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return;
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@ -7956,7 +8020,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
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num_transitions = 0;
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for (i = 0; i < command_list_count; ++i)
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for (i = 0, j = 0; i < command_list_count; ++i)
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{
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cmd_list = unsafe_impl_from_ID3D12CommandList(command_lists[i]);
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@ -7964,6 +8028,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
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{
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d3d12_device_mark_as_removed(command_queue->device, DXGI_ERROR_INVALID_CALL,
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"Command list %p is in recording state.\n", command_lists[i]);
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vkd3d_free(outstanding);
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vkd3d_free(buffers);
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return;
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}
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@ -7973,14 +8038,16 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
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outstanding[i] = cmd_list->outstanding_submissions_count;
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InterlockedIncrement(outstanding[i]);
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buffers[i] = cmd_list->vk_command_buffer;
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if (cmd_list->vk_init_commands)
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buffers[j++] = cmd_list->vk_init_commands;
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buffers[j++] = cmd_list->vk_command_buffer;
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if (cmd_list->debug_capture)
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sub.execute.debug_capture = true;
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}
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/* Append a full GPU barrier between submissions.
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* This command buffer is SIMULTANEOUS_BIT. */
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buffers[command_list_count] = command_queue->vkd3d_queue->barrier_command_buffer;
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buffers[j++] = command_queue->vkd3d_queue->barrier_command_buffer;
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if (command_list_count == 1 && num_transitions != 0)
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{
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@ -8013,7 +8080,7 @@ static void STDMETHODCALLTYPE d3d12_command_queue_ExecuteCommandLists(ID3D12Comm
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sub.type = VKD3D_SUBMISSION_EXECUTE;
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sub.execute.cmd = buffers;
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sub.execute.cmd_count = command_list_count + 1;
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sub.execute.cmd_count = num_command_buffers;
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sub.execute.outstanding_submissions_counters = outstanding;
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sub.execute.outstanding_submissions_counter_count = command_list_count;
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d3d12_command_queue_add_submission(command_queue, &sub);
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@ -1298,6 +1298,7 @@ struct d3d12_command_list
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bool has_replaced_shaders;
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bool has_valid_index_buffer;
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VkCommandBuffer vk_command_buffer;
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VkCommandBuffer vk_init_commands;
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DXGI_FORMAT index_buffer_format;
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