vkd3d-shader: Remove old Nvidia workaround for dref instructions.

This was fixed two years ago in the 396 and later 390 drivers.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-05-09 13:41:47 +02:00 committed by Hans-Kristian Arntzen
parent 37b9875e98
commit 6478632dca
1 changed files with 1 additions and 5 deletions

View File

@ -8024,7 +8024,7 @@ static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler
static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t result_type_id, sampled_type_id, coordinate_id, dref_id, val_id, type_id, status_id = 0;
uint32_t result_type_id, sampled_type_id, coordinate_id, dref_id, val_id, status_id = 0;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
@ -8071,10 +8071,6 @@ static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compil
sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1);
coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL);
dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0);
/* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
coordinate_id = vkd3d_spirv_build_op_composite_insert1(builder,
type_id, dref_id, coordinate_id, image.resource_type_info->coordinate_component_count);
result_type_id = is_sparse_op ? vkd3d_spirv_get_sparse_result_type(builder, sampled_type_id) : sampled_type_id;
val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, result_type_id,
image.sampled_image_id, coordinate_id, dref_id, operands_mask,