vkd3d: Pass d3d12_resource to vk_barrier_parameters_from_d3d12_resource_state().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-04-29 11:38:18 +02:00 committed by Alexandre Julliard
parent 3963316c50
commit 5ed83a251d
1 changed files with 17 additions and 21 deletions

View File

@ -1610,9 +1610,10 @@ static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *li
}
static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
bool is_swapchain_image, D3D12_RESOURCE_STATES present_state, VkQueueFlags vk_queue_flags,
const struct d3d12_resource *resource, VkQueueFlags vk_queue_flags,
VkAccessFlags *access_mask, VkPipelineStageFlags *stage_flags, VkImageLayout *image_layout)
{
bool is_swapchain_image = resource && (resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION);
VkPipelineStageFlags queue_shader_stages = 0;
if (vk_queue_flags & VK_QUEUE_GRAPHICS_BIT)
@ -1637,26 +1638,26 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
* state when GPU finishes execution of a command list. */
if (is_swapchain_image)
{
if (present_state == D3D12_RESOURCE_STATE_PRESENT)
if (resource->present_state == D3D12_RESOURCE_STATE_PRESENT)
{
*access_mask = VK_ACCESS_MEMORY_READ_BIT;
*stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
if (image_layout)
*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
return true;
}
else
else if (resource->present_state != D3D12_RESOURCE_STATE_COMMON)
{
vk_barrier_parameters_from_d3d12_resource_state(present_state,
false, 0, vk_queue_flags, access_mask, stage_flags, image_layout);
vk_barrier_parameters_from_d3d12_resource_state(resource->present_state,
resource, vk_queue_flags, access_mask, stage_flags, image_layout);
return true;
}
}
else
{
*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
*stage_flags = VK_PIPELINE_STAGE_HOST_BIT;
if (image_layout)
*image_layout = VK_IMAGE_LAYOUT_GENERAL;
}
*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
*stage_flags = VK_PIPELINE_STAGE_HOST_BIT;
if (image_layout)
*image_layout = VK_IMAGE_LAYOUT_GENERAL;
return true;
/* Handle write states. */
@ -1827,8 +1828,7 @@ static void d3d12_command_list_transition_resource_to_initial_state(struct d3d12
VK_IMAGE_LAYOUT_PREINITIALIZED : VK_IMAGE_LAYOUT_UNDEFINED;
if (!vk_barrier_parameters_from_d3d12_resource_state(resource->initial_state,
resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
list->vk_queue_flags, &barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
resource, list->vk_queue_flags, &barrier.dstAccessMask, &dst_stage_mask, &barrier.newLayout))
{
FIXME("Unhandled state %#x.\n", resource->initial_state);
return;
@ -3439,15 +3439,13 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
sub_resource_idx = transition->Subresource;
if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateBefore,
resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
list->vk_queue_flags, &src_access_mask, &src_stage_mask, &layout_before))
resource, list->vk_queue_flags, &src_access_mask, &src_stage_mask, &layout_before))
{
FIXME("Unhandled state %#x.\n", transition->StateBefore);
continue;
}
if (!vk_barrier_parameters_from_d3d12_resource_state(transition->StateAfter,
resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION, resource->present_state,
list->vk_queue_flags, &dst_access_mask, &dst_stage_mask, &layout_after))
resource, list->vk_queue_flags, &dst_access_mask, &dst_stage_mask, &layout_after))
{
FIXME("Unhandled state %#x.\n", transition->StateAfter);
continue;
@ -3467,9 +3465,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
resource = unsafe_impl_from_ID3D12Resource(uav->pResource);
vk_barrier_parameters_from_d3d12_resource_state(D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
resource && (resource->flags & VKD3D_RESOURCE_PRESENT_STATE_TRANSITION),
resource ? resource->present_state : 0, list->vk_queue_flags,
&access_mask, &stage_mask, &image_layout);
resource, list->vk_queue_flags, &access_mask, &stage_mask, &image_layout);
src_access_mask = dst_access_mask = access_mask;
src_stage_mask = dst_stage_mask = stage_mask;
layout_before = layout_after = image_layout;