vkd3d-shader: Use proper variables for epilogue arguments.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-09-04 20:31:17 +04:30 committed by Alexandre Julliard
parent e339cc0edb
commit 5e523cedca
1 changed files with 11 additions and 3 deletions

View File

@ -6946,14 +6946,22 @@ static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxb
{
if (compiler->private_output_variable[i])
{
uint32_t argument_id = compiler->private_output_variable[i];
unsigned int argument_idx = count++;
arguments[argument_idx] = compiler->private_output_variable[i];
if (compiler->private_output_variable_array_idx[i])
{
arguments[argument_idx] = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
arguments[argument_idx], compiler->private_output_variable_array_idx[i]);
uint32_t tmp_id;
tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
argument_id, compiler->private_output_variable_array_idx[i]);
tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone);
argument_id = vkd3d_spirv_build_op_variable(builder,
&builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0);
vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone);
}
arguments[argument_idx] = argument_id;
}
}