diff --git a/tests/d3d12.c b/tests/d3d12.c index 61b70aa5..17d23159 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -48666,6 +48666,236 @@ static void test_root_parameter_preservation(void) destroy_test_context(&context); } +static void test_cbv_hoisting(bool use_dxil) +{ + D3D12_VERSIONED_ROOT_SIGNATURE_DESC root_signature_desc; + D3D12_ROOT_PARAMETER1 root_parameters[2]; + D3D12_DESCRIPTOR_RANGE1 table_ranges[4]; + unsigned int i, base_shader_register; + ID3D12RootSignature *root_signature; + uint32_t cbuffer_data[64 * 4]; + struct test_context context; + struct resource_readback rb; + ID3D12DescriptorHeap *desc; + ID3D12PipelineState *pso; + ID3D12Resource *wbuffer; + ID3D12Resource *rbuffer; + uint32_t value; + HRESULT hr; + +#if 0 + // Can be hoisted. + cbuffer cbuf0 : register(b0) + { + uint v0; + }; + + struct C { uint v; }; + // Can be hoisted. + ConstantBuffer cbuf1[1]: register(b1); + // Cannot be hoisted. + ConstantBuffer cbufs[2] : register(b2); + + RWByteAddressBuffer RWBuf : register(u0); + + [numthreads(4, 1, 1)] + void main(uint thr : SV_DispatchThreadID) + { + uint wval; + if (thr == 0) + wval = v0; + else if (thr == 2) + wval = cbufs[0].v; + else if (thr == 3) + wval = cbufs[1].v; + else + { + // Verify that we can convert this to a plain descriptor, even with weird indexing into array size of 1. + // Array size of 1 means we have to access one descriptor. + wval = cbuf1[NonUniformResourceIndex(thr - 1)].v; + } + + RWBuf.Store(4 * thr, wval); + } +#endif + static const DWORD cs_code_dxbc[] = + { + + 0x43425844, 0x0ff40a34, 0xe72ddcb6, 0x2821e5e5, 0x57c71636, 0x00000001, 0x00000224, 0x00000003, + 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000001d0, 0x00050051, 0x00000074, 0x0100086a, + 0x07000059, 0x00308e46, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x07000859, + 0x00308e46, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x07000059, 0x00308e46, + 0x00000002, 0x00000002, 0x00000003, 0x00000001, 0x00000000, 0x0600009d, 0x0031ee46, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, + 0x00000004, 0x00000001, 0x00000001, 0x0200001f, 0x0002000a, 0x07000036, 0x00100022, 0x00000000, + 0x0030800a, 0x00000000, 0x00000000, 0x00000000, 0x01000012, 0x06000020, 0x00100012, 0x00000000, + 0x0002000a, 0x00004001, 0x00000002, 0x0304001f, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, + 0x00000000, 0x0030800a, 0x00000002, 0x00000002, 0x00000000, 0x01000012, 0x06000020, 0x00100012, + 0x00000000, 0x0002000a, 0x00004001, 0x00000003, 0x0304001f, 0x0010000a, 0x00000000, 0x07000036, + 0x00100022, 0x00000000, 0x0030800a, 0x00000002, 0x00000003, 0x00000000, 0x01000012, 0x0600001e, + 0x00100012, 0x00000000, 0x0002000a, 0x00004001, 0xffffffff, 0x0a000036, 0x00100022, 0x00000000, + 0x8630800a, 0x00020001, 0x00000001, 0x00000001, 0x0010000a, 0x00000000, 0x00000000, 0x01000015, + 0x01000015, 0x01000015, 0x06000029, 0x00100012, 0x00000000, 0x0002000a, 0x00004001, 0x00000002, + 0x080000a6, 0x0021e012, 0x00000000, 0x00000000, 0x0010000a, 0x00000000, 0x0010001a, 0x00000000, + 0x0100003e, + }; + static const BYTE cs_code_dxil[] = + { + 0x44, 0x58, 0x42, 0x43, 0x3c, 0x44, 0x94, 0x59, 0x48, 0xd4, 0x45, 0xa8, 0x23, 0x30, 0x16, 0x51, 0x75, 0x5c, 0x04, 0x1f, 0x01, 0x00, 0x00, 0x00, 0x08, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, + 0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0xe8, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x08, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0x7c, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x5c, 0x49, 0x40, 0x51, 0xcf, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x34, 0x98, 0x32, 0x58, 0x16, 0x34, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x4d, 0xb6, + 0x10, 0x96, 0x15, 0x8d, 0x18, 0x24, 0x00, 0x08, 0x82, 0x41, 0xa3, 0x31, 0xc5, 0x94, 0x48, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x6c, 0x8d, 0x41, 0x51, 0xd3, 0x88, 0x81, 0x01, 0x80, 0x20, + 0x18, 0x10, 0x9e, 0x92, 0x0d, 0x37, 0x04, 0x1a, 0x18, 0xcc, 0x32, 0x04, 0x42, 0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0xca, 0xf7, 0x14, 0xdb, 0x68, 0x42, 0x00, 0xcc, 0x12, 0x1c, 0xc3, 0x0d, + 0x44, 0x06, 0x06, 0xb3, 0x0c, 0x03, 0x11, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x81, 0x22, 0x06, 0x92, 0xe1, 0x8d, 0x26, 0x04, 0xc0, 0x2c, 0xc1, 0x31, 0xdc, 0x70, 0x48, 0x60, 0x30, 0xcb, 0x50, + 0x18, 0xc1, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x28, 0x65, 0x50, 0x29, 0x61, 0x30, 0x9a, 0x10, 0x00, 0xb3, 0x04, 0x47, 0x29, 0x13, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x81, 0x82, 0x06, 0xd8, + 0x13, 0x8c, 0x26, 0x04, 0xc0, 0x2c, 0xc1, 0x31, 0x50, 0x32, 0x50, 0x81, 0x33, 0x20, 0x85, 0x60, 0x94, 0x33, 0x06, 0x37, 0x62, 0xd0, 0x00, 0x20, 0x08, 0x06, 0x8f, 0x1a, 0x5c, 0x54, 0xb0, 0x09, + 0xdb, 0xb6, 0x55, 0x08, 0x00, 0x00, 0x00, 0x00, + }; + const D3D12_SHADER_BYTECODE cs = {use_dxil ? (const void*)cs_code_dxil : (const void*)cs_code_dxbc, use_dxil ? sizeof(cs_code_dxil) : sizeof(cs_code_dxbc)}; + + if (!init_compute_test_context(&context)) + return; + + if (use_dxil && !context_supports_dxil(&context)) + { + destroy_test_context(&context); + return; + } + + memset(&root_signature_desc, 0, sizeof(root_signature_desc)); + memset(root_parameters, 0, sizeof(root_parameters)); + memset(table_ranges, 0, sizeof(table_ranges)); + + root_signature_desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1; + root_signature_desc.Desc_1_1.NumParameters = ARRAY_SIZE(root_parameters); + root_signature_desc.Desc_1_1.pParameters = root_parameters; + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + root_parameters[0].DescriptorTable.NumDescriptorRanges = ARRAY_SIZE(table_ranges); + root_parameters[0].DescriptorTable.pDescriptorRanges = table_ranges; + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; + + base_shader_register = 0; + for (i = 0; i < ARRAY_SIZE(table_ranges); i++) + { + table_ranges[i].NumDescriptors = i >= 2 ? 2 : 1; + table_ranges[i].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; + table_ranges[i].Flags = D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS; + table_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV; + table_ranges[i].BaseShaderRegister = base_shader_register; + base_shader_register += table_ranges[i].NumDescriptors; + } + + hr = create_versioned_root_signature(context.device, &root_signature_desc, &root_signature); + ok(SUCCEEDED(hr), "Failed to create root signature, hr = #%x.\n", hr); + + pso = create_compute_pipeline_state(context.device, root_signature, cs); + + memset(cbuffer_data, 0, sizeof(cbuffer_data)); + for (i = 0; i < ARRAY_SIZE(table_ranges); i++) + cbuffer_data[i * 64] = i; + + rbuffer = create_upload_buffer(context.device, sizeof(cbuffer_data), cbuffer_data); + wbuffer = create_default_buffer(context.device, ARRAY_SIZE(table_ranges) * sizeof(uint32_t), D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); + + desc = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, ARRAY_SIZE(table_ranges)); + for (i = 0; i < ARRAY_SIZE(table_ranges); i++) + { + D3D12_CONSTANT_BUFFER_VIEW_DESC cbv; + D3D12_CPU_DESCRIPTOR_HANDLE handle; + + handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(desc); + handle.ptr += i * ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); + cbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(rbuffer) + 256 * i; + cbv.SizeInBytes = 256; + ID3D12Device_CreateConstantBufferView(context.device, &cbv, handle); + } + + ID3D12GraphicsCommandList_SetDescriptorHeaps(context.list, 1, &desc); + ID3D12GraphicsCommandList_SetPipelineState(context.list, pso); + ID3D12GraphicsCommandList_SetComputeRootSignature(context.list, root_signature); + ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(context.list, 0, ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(desc)); + ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(context.list, 1, ID3D12Resource_GetGPUVirtualAddress(wbuffer)); + ID3D12GraphicsCommandList_Dispatch(context.list, 1, 1, 1); + + transition_resource_state(context.list, wbuffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); + get_buffer_readback_with_command_list(wbuffer, DXGI_FORMAT_UNKNOWN, &rb, context.queue, context.list); + + for (i = 0; i < ARRAY_SIZE(table_ranges); i++) + { + value = get_readback_uint(&rb, i, 0, 0); + ok(value == i, "Value %u != %u.\n", value, i); + } + + release_resource_readback(&rb); + ID3D12Resource_Release(wbuffer); + ID3D12Resource_Release(rbuffer); + ID3D12RootSignature_Release(root_signature); + ID3D12PipelineState_Release(pso); + ID3D12DescriptorHeap_Release(desc); + destroy_test_context(&context); +} + +static void test_cbv_hoisting_sm51(void) +{ + test_cbv_hoisting(false); +} + +static void test_cbv_hoisting_dxil(void) +{ + test_cbv_hoisting(true); +} + START_TEST(d3d12) { pfn_D3D12CreateDevice = get_d3d12_pfn(D3D12CreateDevice); @@ -48908,4 +49138,6 @@ START_TEST(d3d12) run_test(test_stress_suballocation_multithread); run_test(test_placed_image_alignment); run_test(test_root_parameter_preservation); + run_test(test_cbv_hoisting_sm51); + run_test(test_cbv_hoisting_dxil); } diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index 9f70d2fc..615eb55a 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -635,6 +635,21 @@ static inline HRESULT create_root_signature(ID3D12Device *device, const D3D12_RO return hr; } +static inline HRESULT create_versioned_root_signature(ID3D12Device *device, const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, + ID3D12RootSignature **root_signature) +{ + ID3DBlob *blob; + HRESULT hr; + + if (FAILED(hr = D3D12SerializeVersionedRootSignature(desc, &blob, NULL))) + return hr; + + hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob), + ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)root_signature); + ID3D10Blob_Release(blob); + return hr; +} + #define create_empty_root_signature(device, flags) create_empty_root_signature_(__LINE__, device, flags) static inline ID3D12RootSignature *create_empty_root_signature_(unsigned int line, ID3D12Device *device, D3D12_ROOT_SIGNATURE_FLAGS flags)