vkd3d: Support 1D texture views.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-04-16 00:58:26 +02:00 committed by Hans-Kristian Arntzen
parent 5bf266a8ed
commit 55be09fb0d
1 changed files with 50 additions and 0 deletions

View File

@ -2951,10 +2951,24 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
switch (desc->ViewDimension)
{
case D3D12_SRV_DIMENSION_TEXTURE1D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D;
vkd3d_desc.miplevel_idx = desc->u.Texture1D.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.Texture1D.MipLevels;
vkd3d_desc.layer_count = 1;
break;
case D3D12_SRV_DIMENSION_TEXTURE1DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture1DArray.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.Texture1DArray.MipLevels;
vkd3d_desc.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D12_SRV_DIMENSION_TEXTURE2D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.Texture2D.MipLevels;
vkd3d_desc.layer_count = 1;
if (desc->u.Texture2D.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice);
if (desc->u.Texture2D.ResourceMinLODClamp)
@ -2973,6 +2987,7 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
break;
case D3D12_SRV_DIMENSION_TEXTURE2DMS:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
vkd3d_desc.layer_count = 1;
break;
case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
@ -3182,8 +3197,21 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
{
switch (desc->ViewDimension)
{
case D3D12_UAV_DIMENSION_TEXTURE1D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D;
vkd3d_desc.miplevel_idx = desc->u.Texture1D.MipSlice;
vkd3d_desc.layer_count = 1;
break;
case D3D12_UAV_DIMENSION_TEXTURE1DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture1DArray.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D12_UAV_DIMENSION_TEXTURE2D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
vkd3d_desc.layer_count = 1;
if (desc->u.Texture2D.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice);
break;
@ -3435,7 +3463,19 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
{
switch (desc->ViewDimension)
{
case D3D12_RTV_DIMENSION_TEXTURE1D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D;
vkd3d_desc.miplevel_idx = desc->u.Texture1D.MipSlice;
vkd3d_desc.layer_count = 1;
break;
case D3D12_RTV_DIMENSION_TEXTURE1DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture1DArray.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D12_RTV_DIMENSION_TEXTURE2D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
vkd3d_desc.layer_count = 1;
if (desc->u.Texture2D.PlaneSlice)
@ -3539,6 +3579,16 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
switch (desc->ViewDimension)
{
case D3D12_DSV_DIMENSION_TEXTURE1D:
vkd3d_desc.miplevel_idx = desc->u.Texture1D.MipSlice;
vkd3d_desc.layer_count = 1;
break;
case D3D12_DSV_DIMENSION_TEXTURE1DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
vkd3d_desc.miplevel_idx = desc->u.Texture1DArray.MipSlice;
vkd3d_desc.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D12_DSV_DIMENSION_TEXTURE2D:
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
vkd3d_desc.layer_count = 1;