vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.

This also fixes a format specifier warning in an ERR for the 32-bit Linux
build.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Hans-Kristian Arntzen 2019-11-25 17:35:36 +03:30 committed by Alexandre Julliard
parent 736dd8203d
commit 54d2a15aa6
1 changed files with 2 additions and 2 deletions

View File

@ -205,13 +205,13 @@ HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
struct vkd3d_gpu_va_allocation
{
D3D12_GPU_VIRTUAL_ADDRESS base;
SIZE_T size;
size_t size;
void *ptr;
};
struct vkd3d_gpu_va_slab
{
SIZE_T size;
size_t size;
void *ptr;
};