From 49ed5beb6325c4e418a63618b1c35f22ac2928c7 Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Thu, 10 Dec 2020 11:38:27 +0100 Subject: [PATCH] meta: Add Cyberpunk 2077 to supported list with (huge) caveats. Signed-off-by: Hans-Kristian Arntzen --- CHANGELOG.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index ca075551..2c2e4ce8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,11 +7,20 @@ This release fixes various bugs (mostly workarounds) and improves GPU-bound perf New games added to "expected to work" list: - The Division (was working already in 2.0, but missing from list) - AC: Valhalla (*) + - Cyberpunk 2077 (**) (*): Game requires full D3D12 sparse texture support to work. Currently only works on NVIDIA drivers. RADV status remains unknown until support for this feature lands in Mesa. +(**): Currently only runs correctly on AMD hardware with RADV and `VK_VALVE_mutable_descriptor_type`. +As of writing, this requires the latest Mesa Git build. +The game has some fatal bugs where it relies on undefined behavior with descriptor management +which this extension works around by accident. +The game will start and run on NVIDIA, but just like what happens without the extension on AMD, +the GPU will randomly hang, making the game effectively unplayable. +A game update to fix this bug would likely make the game playable on NVIDIA as well. + Bug fixes and workarounds: - Fix various implementation bugs which caused AC: Valhalla to not work. - Work around game bug in Death Stranding where accessing map could cause corrupt rendering.