libs/vkd3d-shader: Implement vkd3d_shader_compile_dxbc().

This commit is contained in:
Józef Kucia 2017-06-19 18:05:53 +02:00
parent 1f65d4ccc1
commit 465fe54a9b
1 changed files with 57 additions and 2 deletions

View File

@ -21,9 +21,64 @@
HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, uint32_t compiler_options)
{
FIXME("Not implemented!\n");
struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_version shader_version;
struct vkd3d_shader_desc shader_desc;
struct vkd3d_shader_instruction ins;
void *parser_data;
const DWORD *ptr;
HRESULT hr;
bool ret;
return E_NOTIMPL;
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x.\n",
dxbc->code, dxbc->size, spirv, compiler_options);
if (FAILED(hr = shader_extract_from_dxbc(dxbc->code, dxbc->size, &shader_desc)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
return hr;
}
if (!(parser_data = shader_sm4_init(shader_desc.byte_code, shader_desc.byte_code_size,
&shader_desc.output_signature)))
{
WARN("Failed to initialize shader parser, hr %#x.\n", hr);
free_shader_desc(&shader_desc);
return hr;
}
shader_sm4_read_header(parser_data, &ptr, &shader_version);
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&shader_version, compiler_options)))
{
ERR("Failed to create DXBC compiler.\n");
shader_sm4_free(parser_data);
free_shader_desc(&shader_desc);
return hr;
}
while (!shader_sm4_is_end(parser_data, &ptr))
{
shader_sm4_read_instruction(parser_data, &ptr, &ins);
if (ins.handler_idx == VKD3DSIH_TABLE_SIZE)
{
WARN("Encountered unrecognized or invalid instruction.\n");
shader_sm4_free(parser_data);
free_shader_desc(&shader_desc);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
return E_FAIL;
}
vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &ins);
}
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, spirv);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
shader_sm4_free(parser_data);
free_shader_desc(&shader_desc);
return ret ? S_OK : E_FAIL;
}
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)