vkd3d: Enforce that WCHAR is actually a WCHAR.
We will need to receive 2-byte WCHARs from apps. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -33,10 +33,6 @@
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#if !defined(_WIN32) || defined(__WIDL__)
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# if !defined(__WIDL__) && !defined(VKD3D_WIN32_WCHAR)
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# include <wchar.h>
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# endif
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# ifdef __GNUC__
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# define DECLSPEC_ALIGN(x) __attribute__((aligned(x)))
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# endif
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@ -91,11 +87,7 @@ typedef unsigned long ULONG_PTR;
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typedef ULONG_PTR SIZE_T;
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# ifdef VKD3D_WIN32_WCHAR
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typedef unsigned short WCHAR;
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# else
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typedef wchar_t WCHAR;
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# endif /* VKD3D_WIN32_WCHAR */
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typedef void *HANDLE;
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typedef const WCHAR* LPCWSTR;
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