vkd3d-shader: Add basic support for transform feedback.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-14 17:05:43 +01:00 committed by Alexandre Julliard
parent 731e11902a
commit 3d80b3f4bd
2 changed files with 115 additions and 0 deletions

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@ -20,6 +20,7 @@
#define __VKD3D_SHADER_H
#include <stdbool.h>
#include <stdint.h>
#include <vkd3d_types.h>
#ifdef __cplusplus
@ -31,6 +32,7 @@ enum vkd3d_shader_structure_type
VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE,
VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS,
VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
};
@ -151,6 +153,28 @@ struct vkd3d_shader_interface
unsigned int uav_counter_count;
};
struct vkd3d_shader_transform_feedback_element
{
unsigned int stream_index;
const char *semantic_name;
unsigned int semantic_index;
uint8_t component_index;
uint8_t component_count;
uint8_t output_slot;
};
/* Extends vkd3d_shader_interface. */
struct vkd3d_shader_transform_feedback_info
{
enum vkd3d_shader_structure_type type;
const void *next;
const struct vkd3d_shader_transform_feedback_element *elements;
unsigned int element_count;
const unsigned int *buffer_strides;
unsigned int buffer_stride_count;
};
enum vkd3d_shader_target
{
VKD3D_SHADER_TARGET_NONE,

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@ -108,6 +108,27 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd
#endif /* HAVE_SPIRV_TOOLS */
struct vkd3d_struct
{
enum vkd3d_shader_structure_type type;
const void *next;
};
#define vkd3d_find_struct(c, t) vkd3d_find_struct_(c, VKD3D_SHADER_STRUCTURE_TYPE_##t)
static const void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
enum vkd3d_shader_structure_type type)
{
while (chain)
{
if (chain->type == type)
return chain;
chain = chain->next;
}
return NULL;
}
#define VKD3D_SPIRV_VERSION 0x00010000
#define VKD3D_SPIRV_GENERATOR_ID 18
#define VKD3D_SPIRV_GENERATOR_VERSION 1
@ -1884,6 +1905,7 @@ struct vkd3d_dxbc_compiler
bool after_declarations_section;
const struct vkd3d_shader_signature *input_signature;
const struct vkd3d_shader_signature *output_signature;
const struct vkd3d_shader_transform_feedback_info *xfb_info;
struct vkd3d_shader_output_info
{
uint32_t id;
@ -1934,6 +1956,8 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
if (shader_interface)
{
compiler->xfb_info = vkd3d_find_struct(shader_interface->next, TRANSFORM_FEEDBACK_INFO);
compiler->shader_interface = *shader_interface;
if (shader_interface->push_constant_buffer_count)
{
@ -3178,6 +3202,64 @@ static unsigned int vkd3d_count_signature_elements_for_reg(
return count;
}
static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler,
uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
const struct vkd3d_shader_transform_feedback_element *xfb_element;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int offset, stride, i;
if (!xfb_info)
return;
offset = 0;
xfb_element = NULL;
for (i = 0; i < xfb_info->element_count; ++i)
{
const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i];
if (e->stream_index == signature_element->stream_index
&& !strcasecmp(e->semantic_name, signature_element->semantic_name)
&& e->semantic_index == signature_element->semantic_index)
{
xfb_element = e;
break;
}
offset += 4 * e->component_count;
}
if (!xfb_element)
return;
if (xfb_element->component_index || xfb_element->component_count > component_count)
{
FIXME("Unhandled component range %u, %u.\n", xfb_element->component_index, xfb_element->component_count);
return;
}
if (xfb_element->output_slot < xfb_info->buffer_stride_count)
{
stride = xfb_info->buffer_strides[xfb_element->output_slot];
}
else
{
stride = 0;
for (i = 0; i < xfb_info->element_count; ++i)
{
const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i];
if (e->stream_index == xfb_element->stream_index && e->output_slot == xfb_element->output_slot)
stride += 4 * e->component_count;
}
}
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbBuffer, xfb_element->output_slot);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbStride, stride);
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset);
}
static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
@ -3541,6 +3623,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
if (component_idx)
vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx);
}
vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element);
}
compiler->output_info[signature_idx].id = id;
@ -3583,6 +3667,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
switch (compiler->shader_type)
@ -3610,6 +3695,12 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
ERR("Invalid shader type %#x.\n", compiler->shader_type);
}
if (xfb_info && xfb_info->element_count)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityTransformFeedback);
vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeXfb, NULL, 0);
}
vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler);
}