tests: Fix type mismatch in test_draw_uav_only.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -7624,7 +7624,7 @@ static void test_draw_uav_only(void)
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00004001, 0x00000001, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const float zero[4] = {0};
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static const UINT zero[4] = {0};
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memset(&desc, 0, sizeof(desc));
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desc.no_render_target = true;
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@ -7663,7 +7663,7 @@ static void test_draw_uav_only(void)
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cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_descriptor_heap);
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ID3D12Device_CreateUnorderedAccessView(context.device, resource, NULL, NULL, cpu_handle);
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ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list,
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ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list,
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gpu_handle, cpu_handle, resource, zero, 0, NULL);
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
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