tests: Add test for render target sRGB views.

This commit is contained in:
Józef Kucia 2017-08-15 13:10:05 +02:00
parent dc081f6f9e
commit 3baf5192af
1 changed files with 30 additions and 2 deletions

View File

@ -571,7 +571,9 @@ static unsigned int format_size(DXGI_FORMAT format)
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8A8_UNORM:
return 4;
case DXGI_FORMAT_BC1_UNORM:
@ -3235,10 +3237,12 @@ static void test_clear_depth_stencil_view(void)
static void test_clear_render_target_view(void)
{
static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f};
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
unsigned int rtv_increment_size;
@ -3281,7 +3285,7 @@ static void test_clear_render_target_view(void)
resource_desc.Height = 32;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
@ -3297,13 +3301,37 @@ static void test_clear_render_target_view(void)
&IID_ID3D12Resource, (void **)&resource);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
ID3D12Device_CreateRenderTargetView(device, resource, NULL, rtv_handle);
memset(&rtv_desc, 0, sizeof(rtv_desc));
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(resource, 0, queue, command_list, 0xff00ff00, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(resource, 0, queue, command_list, 0xbf4c7f19, 2);
/* sRGB view */
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(resource, 0, queue, command_list, 0xbf95bc59, 2);
ID3D12Resource_Release(resource);
ID3D12DescriptorHeap_Release(rtv_heap);
destroy_test_context(&context);