tests: Add more small resource tests to get_resource_tiling test.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2022-05-30 14:45:01 +02:00
parent 75e0506404
commit 3b0d7e043d
1 changed files with 15 additions and 13 deletions

View File

@ -65,6 +65,16 @@ void test_get_resource_tiling(void)
/* Test buffers */
{ D3D12_RESOURCE_DIMENSION_BUFFER, DXGI_FORMAT_UNKNOWN, 1024, 1, 1, 1, 1, 1, 0, 65536, 1, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_BUFFER, DXGI_FORMAT_UNKNOWN, 16*65536, 1, 1, 1, 16, 1, 0, 65536, 1, 1, D3D12_TILED_RESOURCES_TIER_1 },
/* Test small resource behavior */
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 1, 1, 1, 1, 1, 1, 0, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 2, 2, 1, 2, 1, 2, 0, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 4, 4, 1, 3, 1, 3, 0, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 8, 8, 1, 4, 1, 4, 0, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 16, 16, 1, 5, 1, 5, 0, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 32, 32, 1, 6, 1, 6, 0, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 64, 64, 1, 7, 1, 7, 0, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 128, 128, 1, 8, 1, 8, 0, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 256, 256, 1, 9, 2, 9, 1, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
/* Test various image formats */
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8_UNORM, 512, 512, 1, 1, 4, 1, 1, 256, 256, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8_UNORM, 512, 512, 1, 1, 8, 1, 1, 256, 128, 1, D3D12_TILED_RESOURCES_TIER_1 },
@ -86,7 +96,7 @@ void test_get_resource_tiling(void)
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 128, 128, 1, 8, 1, 8, 1, 128, 128, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 512, 512, 1, 10, 21, 10, 3, 128, 128, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 512, 512, 4, 3, 84, 12, 3, 128, 128, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 64, 64, 1, 1, 0, 1, 0, 128, 128, 1, D3D12_TILED_RESOURCES_TIER_1 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 64, 64, 1, 1, 1, 1, 0, 128, 128, 1, D3D12_TILED_RESOURCES_TIER_1 },
/* Test 3D textures */
{ D3D12_RESOURCE_DIMENSION_TEXTURE3D, DXGI_FORMAT_R8_UNORM, 64, 64, 64, 1, 4, 1, 1, 64, 32, 32, D3D12_TILED_RESOURCES_TIER_3 },
{ D3D12_RESOURCE_DIMENSION_TEXTURE3D, DXGI_FORMAT_R8G8_UNORM, 64, 64, 64, 1, 8, 1, 1, 32, 32, 32, D3D12_TILED_RESOURCES_TIER_3 },
@ -213,18 +223,10 @@ void test_get_resource_tiling(void)
ok((packed_mip_info.NumTilesForPackedMips == 0) == (packed_mip_info.NumPackedMips == 0),
"Unexpected packed tile count %u.\n", packed_mip_info.NumTilesForPackedMips);
if (packed_mip_info.NumStandardMips || !packed_mip_info.NumPackedMips)
{
ok(tile_shape.WidthInTexels == tests[i].tile_shape_w, "Unexpected tile width %u.\n", tile_shape.WidthInTexels);
ok(tile_shape.HeightInTexels == tests[i].tile_shape_h, "Unexpected tile height %u.\n", tile_shape.HeightInTexels);
ok(tile_shape.DepthInTexels == tests[i].tile_shape_d, "Unexpected tile depth %u.\n", tile_shape.DepthInTexels);
}
else
{
ok(!tile_shape.WidthInTexels && !tile_shape.HeightInTexels && !tile_shape.DepthInTexels,
"Unexpected tile shape (%u,%u,%u) for packed resource.\n",
tile_shape.WidthInTexels, tile_shape.HeightInTexels, tile_shape.DepthInTexels);
}
/* Docs say that tile shape should be cleared to zero if there is no standard mip, but drivers don't seem to care about this. */
ok(tile_shape.WidthInTexels == tests[i].tile_shape_w, "Unexpected tile width %u.\n", tile_shape.WidthInTexels);
ok(tile_shape.HeightInTexels == tests[i].tile_shape_h, "Unexpected tile height %u.\n", tile_shape.HeightInTexels);
ok(tile_shape.DepthInTexels == tests[i].tile_shape_d, "Unexpected tile depth %u.\n", tile_shape.DepthInTexels);
for (j = 0; j < tests[i].expected_tiling_count; j++)
{