Create correct DSV for static render pass.
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@ -2491,7 +2491,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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graphics->ms_desc.alphaToOneEnable = VK_FALSE;
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if (FAILED(hr = d3d12_graphics_pipeline_state_create_render_pass(graphics,
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device, 0, &graphics->render_pass)))
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device, graphics->dsv_format, &graphics->render_pass)))
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goto fail;
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graphics->root_signature = root_signature;
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