diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 1ce701c1..6fa25054 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -437,7 +437,7 @@ struct vkd3d_shader_descriptor_range unsigned int descriptor_table_offset; }; -struct vkd3d_root_descriptor_table +struct vkd3d_shader_root_descriptor_table { unsigned int descriptor_range_count; const struct vkd3d_shader_descriptor_range *descriptor_ranges; @@ -472,7 +472,7 @@ struct vkd3d_root_parameter enum vkd3d_shader_root_parameter_type parameter_type; union { - struct vkd3d_root_descriptor_table descriptor_table; + struct vkd3d_shader_root_descriptor_table descriptor_table; struct vkd3d_root_constants constants; struct vkd3d_root_descriptor descriptor; } u; diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 6297a048..0848c04c 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2300,7 +2300,7 @@ static int shader_parse_descriptor_ranges1(struct root_signature_parser_context } static int shader_parse_descriptor_table(struct root_signature_parser_context *context, - unsigned int offset, struct vkd3d_root_descriptor_table *table) + unsigned int offset, struct vkd3d_shader_root_descriptor_table *table) { struct vkd3d_shader_descriptor_range *ranges; unsigned int count; @@ -2807,7 +2807,7 @@ static int shader_write_root_signature_header(struct root_signature_writer_conte } static int shader_write_descriptor_ranges(struct root_signature_writer_context *context, - const struct vkd3d_root_descriptor_table *table) + const struct vkd3d_shader_root_descriptor_table *table) { const struct vkd3d_shader_descriptor_range *ranges = table->descriptor_ranges; unsigned int i; @@ -2855,7 +2855,7 @@ static int shader_write_descriptor_ranges1(struct root_signature_writer_context } static int shader_write_descriptor_table(struct root_signature_writer_context *context, - const struct vkd3d_root_descriptor_table *table) + const struct vkd3d_shader_root_descriptor_table *table) { if (!write_dword(context, table->descriptor_range_count)) return VKD3D_ERROR_OUT_OF_MEMORY; @@ -3036,7 +3036,7 @@ static int shader_write_root_signature(struct root_signature_writer_context *con return shader_write_static_samplers(context, desc); } -static int validate_descriptor_table_v_1_0(const struct vkd3d_root_descriptor_table *descriptor_table) +static int validate_descriptor_table_v_1_0(const struct vkd3d_shader_root_descriptor_table *descriptor_table) { bool have_srv_uav_cbv = false; bool have_sampler = false;