vkd3d: Rework SRV descriptor updates.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2020-09-28 13:48:39 +02:00 committed by Hans-Kristian Arntzen
parent c2439d67b8
commit 3177d80814
2 changed files with 185 additions and 176 deletions

View File

@ -3126,13 +3126,12 @@ static void STDMETHODCALLTYPE d3d12_device_CreateShaderResourceView(d3d12_device
D3D12_CPU_DESCRIPTOR_HANDLE descriptor)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_desc tmp = {0};
TRACE("iface %p, resource %p, desc %p, descriptor %#lx.\n",
iface, resource, desc, descriptor.ptr);
d3d12_desc_create_srv(&tmp, device, unsafe_impl_from_ID3D12Resource(resource), desc);
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
d3d12_desc_create_srv(d3d12_desc_from_cpu_handle(descriptor),
device, unsafe_impl_from_ID3D12Resource(resource), desc);
}
static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(d3d12_device_iface *iface,

View File

@ -4075,92 +4075,20 @@ static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SR
return 0;
}
static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct vkd3d_null_resources *null_resources = &device->null_resources;
struct vkd3d_view *view = NULL;
struct vkd3d_view_key key;
bool is_buffer;
if (!desc)
{
WARN("D3D12_SHADER_RESOURCE_VIEW_DESC is required for NULL view.\n");
return;
}
if ((is_buffer = (desc->ViewDimension == D3D12_SRV_DIMENSION_BUFFER)))
{
if (!device->device_info.robustness2_features.nullDescriptor)
{
key.view_type = VKD3D_VIEW_TYPE_BUFFER;
key.u.buffer.buffer = null_resources->vk_buffer;
key.u.buffer.format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
key.u.buffer.offset = 0;
key.u.buffer.size = VKD3D_NULL_BUFFER_SIZE;
if (!(view = vkd3d_view_map_create_view(&device->null_resources.view_map, device, &key)))
return;
}
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
}
else
{
if (!device->device_info.robustness2_features.nullDescriptor)
{
switch (desc->ViewDimension)
{
case D3D12_SRV_DIMENSION_TEXTURE2D:
key.u.texture.image = null_resources->vk_2d_image;
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D;
break;
case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
key.u.texture.image = null_resources->vk_2d_image;
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
return;
}
key.view_type = VKD3D_VIEW_TYPE_IMAGE;
key.u.texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
key.u.texture.format = vkd3d_get_format(device, VKD3D_NULL_SRV_FORMAT, false);
key.u.texture.miplevel_idx = 0;
key.u.texture.miplevel_count = 1;
key.u.texture.layer_idx = 0;
key.u.texture.layer_count = 1;
key.u.texture.components.r = VK_COMPONENT_SWIZZLE_ZERO;
key.u.texture.components.g = VK_COMPONENT_SWIZZLE_ZERO;
key.u.texture.components.b = VK_COMPONENT_SWIZZLE_ZERO;
key.u.texture.components.a = VK_COMPONENT_SWIZZLE_ZERO;
key.u.texture.allowed_swizzle = true;
if (!(view = vkd3d_view_map_create_view(&device->null_resources.view_map, device, &key)))
return;
}
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
descriptor->info.view = view;
descriptor->metadata.set_index = d3d12_descriptor_heap_srv_set_index(is_buffer);
descriptor->metadata.flags = VKD3D_DESCRIPTOR_FLAG_DEFINED;
}
static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct vkd3d_view *view;
unsigned int flags;
struct vkd3d_null_resources *null_resources = &device->null_resources;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
union vkd3d_descriptor_info descriptor_info;
struct vkd3d_view *view = NULL;
VkWriteDescriptorSet vk_write;
struct vkd3d_view_key key;
if (!desc)
{
FIXME("Default SRV views not supported.\n");
FIXME("Default buffer SRV not supported.\n");
return;
}
@ -4170,139 +4098,221 @@ static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
return;
}
flags = vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->Buffer.Flags);
if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format,
desc->Buffer.FirstElement, desc->Buffer.NumElements,
desc->Buffer.StructureByteStride, flags, &view))
return;
if (resource)
{
unsigned int flags = vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->Buffer.Flags);
if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format,
desc->Buffer.FirstElement, desc->Buffer.NumElements,
desc->Buffer.StructureByteStride, flags, &view))
return;
}
else if (!device->device_info.robustness2_features.nullDescriptor)
{
key.view_type = VKD3D_VIEW_TYPE_BUFFER;
key.u.buffer.buffer = null_resources->vk_buffer;
key.u.buffer.format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
key.u.buffer.offset = 0;
key.u.buffer.size = VKD3D_NULL_BUFFER_SIZE;
if (!(view = vkd3d_view_map_create_view(&device->null_resources.view_map, device, &key)))
return;
}
descriptor_info.buffer_view = view ? view->vk_buffer_view : VK_NULL_HANDLE;
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
descriptor->info.view = view;
descriptor->metadata.set_index = d3d12_descriptor_heap_srv_set_index(true);
descriptor->metadata.flags = VKD3D_DESCRIPTOR_FLAG_DEFINED;
vkd3d_init_write_descriptor_set(&vk_write, descriptor, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, &descriptor_info);
VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, &vk_write, 0, NULL));
}
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
static void vkd3d_create_texture_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct vkd3d_null_resources *null_resources = &device->null_resources;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
union vkd3d_descriptor_info descriptor_info;
struct vkd3d_view *view = NULL;
VkWriteDescriptorSet vk_write;
struct vkd3d_view_key key;
struct vkd3d_view *view;
if (!resource)
if (resource)
{
vkd3d_create_null_srv(descriptor, device, desc);
return;
}
if (!init_default_texture_view_desc(&key.u.texture, resource, desc ? desc->Format : 0))
return;
if (d3d12_resource_is_buffer(resource))
{
vkd3d_create_buffer_srv(descriptor, device, resource, desc);
return;
}
key.view_type = VKD3D_VIEW_TYPE_IMAGE;
key.u.texture.miplevel_count = VK_REMAINING_MIP_LEVELS;
key.u.texture.allowed_swizzle = true;
if (!init_default_texture_view_desc(&key.u.texture, resource, desc ? desc->Format : 0))
return;
key.view_type = VKD3D_VIEW_TYPE_IMAGE;
key.u.texture.miplevel_count = VK_REMAINING_MIP_LEVELS;
key.u.texture.allowed_swizzle = true;
if (desc)
{
if (desc->Shader4ComponentMapping != D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING)
if (desc)
{
TRACE("Component mapping %s for format %#x.\n",
debug_d3d12_shader_component_mapping(desc->Shader4ComponentMapping), desc->Format);
if (desc->Shader4ComponentMapping != D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING)
{
TRACE("Component mapping %s for format %#x.\n",
debug_d3d12_shader_component_mapping(desc->Shader4ComponentMapping), desc->Format);
vk_component_mapping_from_d3d12(&key.u.texture.components, desc->Shader4ComponentMapping);
vk_component_mapping_from_d3d12(&key.u.texture.components, desc->Shader4ComponentMapping);
}
switch (desc->ViewDimension)
{
case D3D12_SRV_DIMENSION_TEXTURE1D:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_1D;
key.u.texture.miplevel_idx = desc->Texture1D.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture1D.MipLevels;
key.u.texture.layer_count = 1;
break;
case D3D12_SRV_DIMENSION_TEXTURE1DARRAY:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
key.u.texture.miplevel_idx = desc->Texture1DArray.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture1DArray.MipLevels;
key.u.texture.layer_idx = desc->Texture1DArray.FirstArraySlice;
key.u.texture.layer_count = desc->Texture1DArray.ArraySize;
break;
case D3D12_SRV_DIMENSION_TEXTURE2D:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D;
key.u.texture.miplevel_idx = desc->Texture2D.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture2D.MipLevels;
key.u.texture.layer_count = 1;
if (desc->Texture2D.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->Texture2D.PlaneSlice);
if (desc->Texture2D.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->Texture2D.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
key.u.texture.miplevel_idx = desc->Texture2DArray.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture2DArray.MipLevels;
key.u.texture.layer_idx = desc->Texture2DArray.FirstArraySlice;
key.u.texture.layer_count = desc->Texture2DArray.ArraySize;
if (desc->Texture2DArray.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->Texture2DArray.PlaneSlice);
if (desc->Texture2DArray.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->Texture2DArray.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURE2DMS:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D;
key.u.texture.layer_count = 1;
break;
case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
key.u.texture.layer_idx = desc->Texture2DMSArray.FirstArraySlice;
key.u.texture.layer_count = desc->Texture2DMSArray.ArraySize;
break;
case D3D12_SRV_DIMENSION_TEXTURE3D:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_3D;
key.u.texture.miplevel_idx = desc->Texture3D.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture3D.MipLevels;
if (desc->Texture3D.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->Texture2D.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURECUBE:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_CUBE;
key.u.texture.miplevel_idx = desc->TextureCube.MostDetailedMip;
key.u.texture.miplevel_count = desc->TextureCube.MipLevels;
key.u.texture.layer_count = 6;
if (desc->TextureCube.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->TextureCube.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
key.u.texture.miplevel_idx = desc->TextureCubeArray.MostDetailedMip;
key.u.texture.miplevel_count = desc->TextureCubeArray.MipLevels;
key.u.texture.layer_idx = desc->TextureCubeArray.First2DArrayFace;
key.u.texture.layer_count = desc->TextureCubeArray.NumCubes;
if (key.u.texture.layer_count != VK_REMAINING_ARRAY_LAYERS)
key.u.texture.layer_count *= 6;
if (desc->TextureCubeArray.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->TextureCubeArray.ResourceMinLODClamp);
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
}
}
if (!(view = vkd3d_view_map_create_view(&resource->view_map, device, &key)))
return;
}
else if (!device->device_info.robustness2_features.nullDescriptor)
{
switch (desc->ViewDimension)
{
case D3D12_SRV_DIMENSION_TEXTURE1D:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_1D;
key.u.texture.miplevel_idx = desc->Texture1D.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture1D.MipLevels;
key.u.texture.layer_count = 1;
break;
case D3D12_SRV_DIMENSION_TEXTURE1DARRAY:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
key.u.texture.miplevel_idx = desc->Texture1DArray.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture1DArray.MipLevels;
key.u.texture.layer_idx = desc->Texture1DArray.FirstArraySlice;
key.u.texture.layer_count = desc->Texture1DArray.ArraySize;
break;
case D3D12_SRV_DIMENSION_TEXTURE2D:
key.u.texture.image = null_resources->vk_2d_image;
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D;
key.u.texture.miplevel_idx = desc->Texture2D.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture2D.MipLevels;
key.u.texture.layer_count = 1;
if (desc->Texture2D.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->Texture2D.PlaneSlice);
if (desc->Texture2D.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->Texture2D.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
key.u.texture.image = null_resources->vk_2d_image;
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
key.u.texture.miplevel_idx = desc->Texture2DArray.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture2DArray.MipLevels;
key.u.texture.layer_idx = desc->Texture2DArray.FirstArraySlice;
key.u.texture.layer_count = desc->Texture2DArray.ArraySize;
if (desc->Texture2DArray.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->Texture2DArray.PlaneSlice);
if (desc->Texture2DArray.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->Texture2DArray.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURE2DMS:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D;
key.u.texture.layer_count = 1;
break;
case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
key.u.texture.layer_idx = desc->Texture2DMSArray.FirstArraySlice;
key.u.texture.layer_count = desc->Texture2DMSArray.ArraySize;
break;
case D3D12_SRV_DIMENSION_TEXTURE3D:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_3D;
key.u.texture.miplevel_idx = desc->Texture3D.MostDetailedMip;
key.u.texture.miplevel_count = desc->Texture3D.MipLevels;
if (desc->Texture3D.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->Texture2D.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURECUBE:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_CUBE;
key.u.texture.miplevel_idx = desc->TextureCube.MostDetailedMip;
key.u.texture.miplevel_count = desc->TextureCube.MipLevels;
key.u.texture.layer_count = 6;
if (desc->TextureCube.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->TextureCube.ResourceMinLODClamp);
break;
case D3D12_SRV_DIMENSION_TEXTURECUBEARRAY:
key.u.texture.view_type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
key.u.texture.miplevel_idx = desc->TextureCubeArray.MostDetailedMip;
key.u.texture.miplevel_count = desc->TextureCubeArray.MipLevels;
key.u.texture.layer_idx = desc->TextureCubeArray.First2DArrayFace;
key.u.texture.layer_count = desc->TextureCubeArray.NumCubes;
if (key.u.texture.layer_count != VK_REMAINING_ARRAY_LAYERS)
key.u.texture.layer_count *= 6;
if (desc->TextureCubeArray.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->TextureCubeArray.ResourceMinLODClamp);
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
return;
}
key.view_type = VKD3D_VIEW_TYPE_IMAGE;
key.u.texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
key.u.texture.format = vkd3d_get_format(device, VKD3D_NULL_SRV_FORMAT, false);
key.u.texture.miplevel_idx = 0;
key.u.texture.miplevel_count = 1;
key.u.texture.layer_idx = 0;
key.u.texture.layer_count = 1;
key.u.texture.components.r = VK_COMPONENT_SWIZZLE_ZERO;
key.u.texture.components.g = VK_COMPONENT_SWIZZLE_ZERO;
key.u.texture.components.b = VK_COMPONENT_SWIZZLE_ZERO;
key.u.texture.components.a = VK_COMPONENT_SWIZZLE_ZERO;
key.u.texture.allowed_swizzle = true;
if (!(view = vkd3d_view_map_create_view(&device->null_resources.view_map, device, &key)))
return;
}
if (!(view = vkd3d_view_map_create_view(&resource->view_map, device, &key)))
return;
descriptor_info.image.sampler = VK_NULL_HANDLE;
descriptor_info.image.imageView = view ? view->vk_image_view : VK_NULL_HANDLE;
descriptor_info.image.imageLayout = view ? view->info.texture.vk_layout : VK_IMAGE_LAYOUT_UNDEFINED;
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
descriptor->info.view = view;
descriptor->metadata.set_index = d3d12_descriptor_heap_srv_set_index(false);
descriptor->metadata.flags = VKD3D_DESCRIPTOR_FLAG_DEFINED;
vkd3d_init_write_descriptor_set(&vk_write, descriptor, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &descriptor_info);
VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, &vk_write, 0, NULL));
}
void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
{
bool is_buffer;
if (resource)
{
is_buffer = d3d12_resource_is_buffer(resource);
}
else if (desc)
{
is_buffer = desc->ViewDimension == D3D12_SRV_DIMENSION_BUFFER;
}
else
{
WARN("Description required for NULL SRV.");
return;
}
if (is_buffer)
vkd3d_create_buffer_srv(descriptor, device, resource, desc);
else
vkd3d_create_texture_srv(descriptor, device, resource, desc);
}
static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UAV_FLAGS flags)