vkd3d-shader: Try to always use combined samplers for t# registers.

For bufinfo and resinfo.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-22 01:49:17 +02:00 committed by Alexandre Julliard
parent 11de335abd
commit 2f5b718205
1 changed files with 11 additions and 13 deletions

View File

@ -5484,21 +5484,17 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg,
const struct vkd3d_shader_register *sampler_reg, unsigned int flags)
{
const struct vkd3d_symbol *symbol = NULL, *combined_sampler = NULL;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t sampler_var_id, sampler_id, sampled_image_type_id;
bool load, depth_comparison;
const struct vkd3d_symbol *symbol = NULL;
bool load, sampled, depth_comparison;
load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
sampled = flags & VKD3D_IMAGE_FLAG_SAMPLED;
depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH;
if (flags & VKD3D_IMAGE_FLAG_SAMPLED)
{
assert(load);
combined_sampler = vkd3d_dxbc_compiler_find_combined_sampler(compiler,
resource_reg, sampler_reg);
symbol = combined_sampler;
}
if (resource_reg->type == VKD3DSPR_RESOURCE)
symbol = vkd3d_dxbc_compiler_find_combined_sampler(compiler, resource_reg, sampler_reg);
if (!symbol)
symbol = vkd3d_dxbc_compiler_find_resource(compiler, resource_reg);
@ -5509,13 +5505,13 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
image->structure_stride = symbol->info.resource.structure_stride;
image->raw = symbol->info.resource.raw;
if (combined_sampler)
if (symbol->type == VKD3D_SYMBOL_COMBINED_SAMPLER)
{
sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id);
image->sampled_image_id = vkd3d_spirv_build_op_load(builder,
sampled_image_type_id, image->id, SpvMemoryAccessMaskNone);
image->image_id = vkd3d_spirv_build_op_image(builder,
image->image_type_id, image->sampled_image_id);
image->image_id = !sampled ? vkd3d_spirv_build_op_image(builder,
image->image_type_id, image->sampled_image_id) : 0;
return;
}
@ -5526,8 +5522,10 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
resource_reg, image->resource_type_info, image->sampled_type,
image->structure_stride || image->raw, depth_comparison);
if (flags & VKD3D_IMAGE_FLAG_SAMPLED)
if (sampled)
{
assert(image->image_id);
if (sampler_reg)
sampler_var_id = vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg);
else