vkd3d-shader: Require shader signature elements for shader inputs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-30 15:22:52 +01:00 committed by Alexandre Julliard
parent 6b9c589795
commit 2f15b30e30
1 changed files with 13 additions and 8 deletions

View File

@ -3206,6 +3206,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
reg_idx = reg->idx[0].offset;
}
if (!(signature_element = vkd3d_find_signature_element_for_reg(compiler->input_signature,
NULL, reg_idx, dst->write_mask)))
{
FIXME("No signature element for shader input, ignoring shader input.\n");
return 0;
}
builtin = get_spirv_builtin_for_sysval(compiler, sysval);
component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
@ -3217,9 +3224,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
}
else
{
signature_element = vkd3d_find_signature_element_for_reg(compiler->input_signature,
NULL, reg_idx, dst->write_mask);
component_type = signature_element ? signature_element->component_type : VKD3D_TYPE_FLOAT;
component_type = signature_element->component_type;
input_component_count = component_count;
}
assert(component_count <= input_component_count);
@ -4187,18 +4192,18 @@ static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *co
{
uint32_t input_id;
input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE);
vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
if ((input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE)))
vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
}
static void vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_register_semantic *semantic = &instruction->declaration.register_semantic;
uint32_t input_id;
input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg,
instruction->declaration.register_semantic.sysval_semantic);
if (!instruction->declaration.register_semantic.sysval_semantic)
input_id = vkd3d_dxbc_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic);
if (input_id && !semantic->sysval_semantic)
vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
}