vkd3d-shader: Introduce an enumeration for swizzle components.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-08-13 17:37:40 +04:30 committed by Alexandre Julliard
parent 690a717887
commit 2dd0d207d5
1 changed files with 9 additions and 4 deletions

View File

@ -731,10 +731,15 @@ struct vkd3d_shader_signature
}; };
/* swizzle bits fields: wwzzyyxx */ /* swizzle bits fields: wwzzyyxx */
#define VKD3D_SHADER_SWIZZLE_X (0u) enum vkd3d_shader_swizzle_component
#define VKD3D_SHADER_SWIZZLE_Y (1u) {
#define VKD3D_SHADER_SWIZZLE_Z (2u) VKD3D_SHADER_SWIZZLE_X = 0x0,
#define VKD3D_SHADER_SWIZZLE_W (3u) VKD3D_SHADER_SWIZZLE_Y = 0x1,
VKD3D_SHADER_SWIZZLE_Z = 0x2,
VKD3D_SHADER_SWIZZLE_W = 0x3,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
};
#define VKD3D_SHADER_SWIZZLE_MASK (0x3u) #define VKD3D_SHADER_SWIZZLE_MASK (0x3u)
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx)) #define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx))