diff --git a/tests/d3d12_render_target.c b/tests/d3d12_render_target.c index 9664cdf6..17993311 100644 --- a/tests/d3d12_render_target.c +++ b/tests/d3d12_render_target.c @@ -498,7 +498,7 @@ void test_depth_stencil_test_no_dsv(void) D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); /* vkd3d-proton just skips the draw call in this situation. * At least test that we don't crash. */ - todo check_sub_resource_vec4(context.render_target, 0, queue, command_list, &blue, 0); + check_sub_resource_vec4(context.render_target, 0, queue, command_list, &blue, 0); destroy_test_context(&context); }