vkd3d-shader: Use vkd3d_dxbc_compiler_emit_swizzle_ext() in vkd3d_dxbc_compiler_emit_input().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-31 15:26:47 +01:00 committed by Alexandre Julliard
parent 11a65da62a
commit 2ace6f204d
1 changed files with 4 additions and 5 deletions

View File

@ -3223,6 +3223,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
{
component_type = builtin->component_type;
input_component_count = builtin->component_count;
component_idx = 0;
}
else
{
@ -3238,8 +3239,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
if (builtin)
{
vkd3d_dxbc_compiler_decorate_builtin(compiler, input_id, builtin->spirv_builtin);
if (component_idx)
FIXME("Unhandled component index %u.\n", component_idx);
}
else
{
@ -3301,9 +3300,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id);
}
if (input_component_count != component_count)
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler,
val_id, VKD3D_TYPE_FLOAT, VKD3D_NO_SWIZZLE, dst->write_mask);
val_id = vkd3d_dxbc_compiler_emit_swizzle_ext(compiler, val_id,
vkd3d_write_mask_from_component_count(input_component_count) << component_idx,
VKD3D_TYPE_FLOAT, VKD3D_NO_SWIZZLE, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst_reg, dst->write_mask, val_id);
}