From 28271ed854e725444f32b0f34df3d7d318936e2b Mon Sep 17 00:00:00 2001 From: Hans-Kristian Arntzen Date: Wed, 28 Oct 2020 15:03:17 +0100 Subject: [PATCH] README: Update old vkd3d references. Signed-off-by: Hans-Kristian Arntzen --- README.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index c5f1db76..4fe3e166 100644 --- a/README.md +++ b/README.md @@ -42,7 +42,7 @@ Inside the VKD3D directory, run: This will create a folder `vkd3d-master` in `/your/target/directory`, which contains both 32-bit and 64-bit versions of VKD3D, which can be set up in the same way as the release versions as noted above. -If you want to build natively (ie. for `libvkd3d.so`), pass `--native` to the build script. This option will make it build using your system's compilers. +If you want to build natively (ie. for `libvkd3d-proton.so`), pass `--native` to the build script. This option will make it build using your system's compilers. In order to preserve the build directories for development, pass `--dev-build` to the script. This option implies `--no-package`. After making changes to the source code, you can then do the following to rebuild VKD3D: ``` @@ -54,12 +54,12 @@ ninja install #### Compiling manually (cross for d3d12.dll, default) ``` # 64-bit build. -meson --cross-file build-win64.txt -Denable_standalone_d3d12=True --buildtype release --prefix /your/vkd3d/directory build.64 +meson --cross-file build-win64.txt -Denable_standalone_d3d12=True --buildtype release --prefix /your/vkd3d-proton/directory build.64 cd build.64 ninja install # 32-bit build -meson --cross-file build-win32.txt -Denable_standalone_d3d12=True --buildtype release --prefix /your/vkd3d/directory build.86 +meson --cross-file build-win32.txt -Denable_standalone_d3d12=True --buildtype release --prefix /your/vkd3d-proton/directory build.86 cd build.86 ninja install ``` @@ -67,12 +67,12 @@ ninja install #### Compiling manually (native) ``` # 64-bit build. -meson --buildtype release --prefix /your/vkd3d/directory build.64 +meson --buildtype release --prefix /your/vkd3d-proton/directory build.64 cd build.64 ninja install # 32-bit build -meson --cross-file x86-linux-gnu --buildtype release --prefix /your/vkd3d/directory build.86 +meson --cross-file x86-linux-gnu --buildtype release --prefix /your/vkd3d-proton/directory build.86 cd build.86 ninja install ``` @@ -94,16 +94,16 @@ removed in the future versions of VKD3D. Some of debug variables are lists of elements. Elements must be separated by commas or semicolons. - - `VKD3D_CONFIG` - a list of options that change the behavior of libvkd3d. + - `VKD3D_CONFIG` - a list of options that change the behavior of vkd3d-proton. - vk_debug - enables Vulkan debug extensions and loads validation layer. - `VKD3D_DEBUG` - controls the debug level for log messages produced by - libvkd3d. Accepts the following values: none, err, fixme, warn, trace. + vkd3d-proton. Accepts the following values: none, err, fixme, warn, trace. - `VKD3D_SHADER_DEBUG` - controls the debug level for log messages produced by - libvkd3d-shader. See `VKD3D_DEBUG` for accepted values. + the shader compilers. See `VKD3D_DEBUG` for accepted values. - `VKD3D_LOG_FILE` - If set, redirects `VKD3D_DEBUG` logging output to a file instead. - `VKD3D_VULKAN_DEVICE` - a zero-based device index. Use to force the selected Vulkan device. - - `VKD3D_DISABLE_EXTENSIONS` - a list of Vulkan extensions that libvkd3d should + - `VKD3D_DISABLE_EXTENSIONS` - a list of Vulkan extensions that vkd3d-proton should not use even if available. - `VKD3D_TEST_DEBUG` - enables additional debug messages in tests. Set to 0, 1 or 2.