vkd3d-shader: Add debug log callback to DXIL.
Allows us to capture dxil compiler messages in log. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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a950191008
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@ -369,6 +369,27 @@ static dxil_spv_bool dxil_cbv_remap(void *userdata, const dxil_spv_d3d_binding *
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VKD3D_SHADER_BINDING_FLAG_BUFFER);
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}
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static void vkd3d_dxil_log_callback(void *userdata, dxil_spv_log_level level, const char *msg)
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{
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/* msg already has a newline. */
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(void)userdata;
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switch (level)
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{
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case DXIL_SPV_LOG_LEVEL_ERROR:
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ERR("dxil-spirv: %s", msg);
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break;
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case DXIL_SPV_LOG_LEVEL_WARN:
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WARN("dxil-spirv: %s", msg);
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break;
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default:
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case DXIL_SPV_LOG_LEVEL_DEBUG:
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TRACE("dxil-spirv: %s", msg);
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break;
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}
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}
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int vkd3d_shader_compile_dxil(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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@ -388,6 +409,8 @@ int vkd3d_shader_compile_dxil(const struct vkd3d_shader_code *dxbc,
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int ret = VKD3D_OK;
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void *code;
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dxil_spv_set_thread_log_callback(vkd3d_dxil_log_callback, NULL);
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hash = vkd3d_shader_hash(dxbc);
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spirv->meta.replaced = false;
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spirv->meta.hash = hash;
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@ -1 +1 @@
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Subproject commit 6310e750e648559a1eebf099c44e01fa59274413
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Subproject commit 3ae4339d80e43abfc17cb53d23416eff694f237e
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