tests: Test both aligned and "unaligned" argument buffer offsets.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -1467,7 +1467,6 @@ void test_execute_indirect_state(void)
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D3D12_VERTEX_BUFFER_VIEW vbvs[2];
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ID3D12Resource *argument_buffer;
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struct test_context_desc desc;
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ID3D12Resource *count_buffer;
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ID3D12PipelineState *psos[2];
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struct test_context context;
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struct resource_readback rb;
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@ -1988,14 +1987,20 @@ void test_execute_indirect_state(void)
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argument_buffer = create_upload_buffer(context.device, 256 * 1024, NULL);
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argument_buffer_late = create_default_buffer(context.device, 256 * 1024,
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
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#define UNALIGNED_ARGUMENT_BUFFER_OFFSET (64 * 1024 + 4)
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#define UNALIGNED_COUNT_BUFFER_OFFSET (128 * 1024 + 4)
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#define ALIGNED_COUNT_BUFFER_OFFSET (128 * 1024 + 4 * 1024)
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{
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void *ptr;
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ID3D12Resource_Map(argument_buffer, 0, NULL, &ptr);
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uint8_t *ptr;
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ID3D12Resource_Map(argument_buffer, 0, NULL, (void**)&ptr);
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memcpy(ptr, tests[i].argument_buffer_data, tests[i].argument_buffer_size);
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memcpy(ptr + UNALIGNED_ARGUMENT_BUFFER_OFFSET, tests[i].argument_buffer_data, tests[i].argument_buffer_size);
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memcpy(ptr + UNALIGNED_COUNT_BUFFER_OFFSET, &tests[i].api_max_count, sizeof(tests[i].api_max_count));
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memcpy(ptr + ALIGNED_COUNT_BUFFER_OFFSET, &tests[i].api_max_count, sizeof(tests[i].api_max_count));
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ID3D12Resource_Unmap(argument_buffer, 0, NULL);
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}
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count_buffer = create_upload_buffer(context.device, sizeof(tests[i].api_max_count), &tests[i].api_max_count);
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streamout_buffer = create_default_buffer(context.device, 64 * 1024,
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D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT);
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@ -2034,13 +2039,14 @@ void test_execute_indirect_state(void)
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argument_buffer, 0, NULL, 0);
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/* Test equivalent call with indirect count. */
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ID3D12GraphicsCommandList_ExecuteIndirect(command_list, command_signature, 1024,
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argument_buffer, 0, count_buffer, 0);
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argument_buffer, UNALIGNED_ARGUMENT_BUFFER_OFFSET,
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argument_buffer, UNALIGNED_COUNT_BUFFER_OFFSET);
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/* Test equivalent, but now with late transition to INDIRECT. */
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ID3D12GraphicsCommandList_CopyResource(command_list, argument_buffer_late, argument_buffer);
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transition_resource_state(command_list, argument_buffer_late, D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT);
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ID3D12GraphicsCommandList_ExecuteIndirect(command_list, command_signature, 1024,
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argument_buffer_late, 0, count_buffer, 0);
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argument_buffer_late, 0, argument_buffer_late, ALIGNED_COUNT_BUFFER_OFFSET);
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/* Root descriptors which are part of the state block are cleared to NULL. Recover them here
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* since attempting to draw next test will crash GPU. */
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@ -2118,7 +2124,6 @@ void test_execute_indirect_state(void)
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ID3D12CommandSignature_Release(command_signature);
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ID3D12Resource_Release(argument_buffer);
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ID3D12Resource_Release(argument_buffer_late);
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ID3D12Resource_Release(count_buffer);
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ID3D12Resource_Release(streamout_buffer);
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release_resource_readback(&rb);
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}
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